Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Settings with No Problematic Areas?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenTengu" data-source="post: 8033215" data-attributes="member: 6777454"><p>I wonder which type of world would work better....</p><p></p><p>One that is like Star Trek where races mostly live separate and are very much antagonistic, everyone has their "hat" which pretty much defines their culture-- but while their cultures might have some very serious negative aspects, they also aren't entirely without virtues and individuals can be quite sympathetic. Enemies are usually lone actors or the wars come about due to stubbornness on both sides, an impass that just can't be negotiated past until one or the other suffers a tragedy great enough that the old wounds are forgotten.... So make them more like Vulcans, Andorans, Klingons, Orions, Romulans, Ferangi, Bajorins, Cardassians, etc.-- So world peace wouldn't be impossible-- it would just be very difficult to get and even more difficult to maintain.</p><p></p><p>Or would it be better to be like Star Wars, where you have all sorts of alien creatures that are mingling freely everywhere and any defining traits that any but the most isolated races have are so subdued that it isn't really possible to really have much in the way of clear stereotypes about them. So the races would be more like Rodians, Twileks, Ithorians, Devorians, Duros, Wookies, etc. -- basically there would be hardly any inner-race conflict because the real battles are between the good faction and the bad faction which are both primarily human.</p><p></p><p>The former obviously gives way more opportunity to really give the race a lot of overall traits that would shape what an individual from that race would be like, the later would make race hardly anything more than just how the character looks.</p><p></p><p>For the next D&D world-- which method would be preferable? Both would allow for all races to be heroes or villains, but is it better for race to very much inform what a character is like or to make it more of a surface-level aspect?</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 8033215, member: 6777454"] I wonder which type of world would work better.... One that is like Star Trek where races mostly live separate and are very much antagonistic, everyone has their "hat" which pretty much defines their culture-- but while their cultures might have some very serious negative aspects, they also aren't entirely without virtues and individuals can be quite sympathetic. Enemies are usually lone actors or the wars come about due to stubbornness on both sides, an impass that just can't be negotiated past until one or the other suffers a tragedy great enough that the old wounds are forgotten.... So make them more like Vulcans, Andorans, Klingons, Orions, Romulans, Ferangi, Bajorins, Cardassians, etc.-- So world peace wouldn't be impossible-- it would just be very difficult to get and even more difficult to maintain. Or would it be better to be like Star Wars, where you have all sorts of alien creatures that are mingling freely everywhere and any defining traits that any but the most isolated races have are so subdued that it isn't really possible to really have much in the way of clear stereotypes about them. So the races would be more like Rodians, Twileks, Ithorians, Devorians, Duros, Wookies, etc. -- basically there would be hardly any inner-race conflict because the real battles are between the good faction and the bad faction which are both primarily human. The former obviously gives way more opportunity to really give the race a lot of overall traits that would shape what an individual from that race would be like, the later would make race hardly anything more than just how the character looks. For the next D&D world-- which method would be preferable? Both would allow for all races to be heroes or villains, but is it better for race to very much inform what a character is like or to make it more of a surface-level aspect? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Settings with No Problematic Areas?
Top