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D&D Should Have Less HP Bloat
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<blockquote data-quote="tetrasodium" data-source="post: 8273249" data-attributes="member: 93670"><p>Yes & no. here is some good advice from the old mm</p><p>[spoiler]</p><p>[ATTACH=full]136902[/ATTACH][/spoiler]</p><p>so you might have dr5/bludgeoning or dr5/holy & resist cold 5 on different monsters. but both pretty much work the same. DR was for physical damage )b/p/s) with it affecting all but the type being the thing that makes the attack bypass it. Resistance was the other way around with the energy types listed being the ones that suffered reduction. Monsters tended to have higher AC's & lower HP, you can kinda sorta hit that by adding like 4-5ac & cutting hp in half. Resists were typically one great one soso save & one horrible save.</p><p></p><p>The biggest problem is that wotc slapped resist on anything with any level of resistance and resist nonmagic b/p/s on almost everything else because it goes away.</p><p></p><p><a href="https://www.d20srd.org/srd/specialAbilities.htm#spellResistance" target="_blank">SR</a> is mentioned in that sidebar, it's different from resistance & was more like AC for spells. Other than a few monsters that were build to give casters the middle finger it was generally not very high (there were monsters that did the same to martials) Pretty much the caster or person activating a spell like ability (there were lots of them) would roll 1d20 & add their caster level, 5e doesn't really have that. If the result was higher than the SR value the spell went through & did the normal save/touch attack process.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8273249, member: 93670"] Yes & no. here is some good advice from the old mm [spoiler] [ATTACH type="full"]136902[/ATTACH][/spoiler] so you might have dr5/bludgeoning or dr5/holy & resist cold 5 on different monsters. but both pretty much work the same. DR was for physical damage )b/p/s) with it affecting all but the type being the thing that makes the attack bypass it. Resistance was the other way around with the energy types listed being the ones that suffered reduction. Monsters tended to have higher AC's & lower HP, you can kinda sorta hit that by adding like 4-5ac & cutting hp in half. Resists were typically one great one soso save & one horrible save. The biggest problem is that wotc slapped resist on anything with any level of resistance and resist nonmagic b/p/s on almost everything else because it goes away. [URL='https://www.d20srd.org/srd/specialAbilities.htm#spellResistance']SR[/URL] is mentioned in that sidebar, it's different from resistance & was more like AC for spells. Other than a few monsters that were build to give casters the middle finger it was generally not very high (there were monsters that did the same to martials) Pretty much the caster or person activating a spell like ability (there were lots of them) would roll 1d20 & add their caster level, 5e doesn't really have that. If the result was higher than the SR value the spell went through & did the normal save/touch attack process. [/QUOTE]
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D&D Should Have Less HP Bloat
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