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General Tabletop Discussion
*Dungeons & Dragons
D&D Should Have Less HP Bloat
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<blockquote data-quote="tetrasodium" data-source="post: 8276725" data-attributes="member: 93670"><p>Actually it' <em>dramatically</em> different. Since "unhittable" is an extreme edge case that borders on "plot reasons" lets shift to a more meaningful example</p><ul> <li data-xf-list-type="ul">Say for example 30-60% of a level 11 fighter's attacks are expected to hit each round against monster A. It's a big tough revenant with a good chunk of hp in plate armor. With three attacks that's an expected 1-2 attacks/round that land</li> <li data-xf-list-type="ul">Monster A is a weak mook type thing , just to give it a name lets call it a zombie The fighter can be expected to hit 60-100% of his attacks each round & can go chainsaw massacre on them by the dozen. No real reason for using a dozen, It's just a handy number</li> <li data-xf-list-type="ul">Monster C gets hit 100% of the time but has about 2x more hp as monster A . Lets call hem skeletons If my late night eyeball math is right it should take about as many rounds for Frank the fighter to kill them by the dozen,</li> <li data-xf-list-type="ul">Alongside fighter Frank you can throw in Billy Barbarian, & Willie Wizard </li> <li data-xf-list-type="ul">Billy Barbarian has the same hit chances as Frank the fighter, Willie Wizard has a great chance of landing save or x spells on Monster B except those are <a href="https://wowwiki-archive.fandom.com/wiki/Trash_mob" target="_blank">trash</a> so he doesn't want to. use any big spells. Instead he throws down web or something to help his buddies corral those zombies. Billy & frank make short work of them either way but one way is more dangerous if the battlefield doesn't have good choke points.</li> <li data-xf-list-type="ul">If things get out of hand Willie wizard can pull out the big guns & demolish a big chunk of those zombies & skeletons to save his buddies, but that's going to cost him later when he won't be able to use that consumed spell slot.</li> <li data-xf-list-type="ul">When Monster A comes around the group could just pile on & bash it to death, but there are a few other options now. Willie wizard could demolish it's AC, he could make it take more damage from his buddy, he could nerf it's ability to hit his buddies, or he could even cast a big nuke and not really accomplish much</li> <li data-xf-list-type="ul">Monster D is exactly like monster A but gets hit twice as often & has twice the hp</li> </ul><p></p><p>When you have huge bags of HP with low AC it doesn't really matter what you do against MonsterD because it's not tough to hit & you have plenty of hp yourself. When things go sideways against monsterC Willie wizard could throw out the same big nuke that changed fate with monsterB... but they have so many HP it doesn't really change much</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8276725, member: 93670"] Actually it' [I]dramatically[/I] different. Since "unhittable" is an extreme edge case that borders on "plot reasons" lets shift to a more meaningful example [LIST] [*]Say for example 30-60% of a level 11 fighter's attacks are expected to hit each round against monster A. It's a big tough revenant with a good chunk of hp in plate armor. With three attacks that's an expected 1-2 attacks/round that land [*]Monster A is a weak mook type thing , just to give it a name lets call it a zombie The fighter can be expected to hit 60-100% of his attacks each round & can go chainsaw massacre on them by the dozen. No real reason for using a dozen, It's just a handy number [*]Monster C gets hit 100% of the time but has about 2x more hp as monster A . Lets call hem skeletons If my late night eyeball math is right it should take about as many rounds for Frank the fighter to kill them by the dozen, [*]Alongside fighter Frank you can throw in Billy Barbarian, & Willie Wizard [*]Billy Barbarian has the same hit chances as Frank the fighter, Willie Wizard has a great chance of landing save or x spells on Monster B except those are [URL='https://wowwiki-archive.fandom.com/wiki/Trash_mob']trash[/URL] so he doesn't want to. use any big spells. Instead he throws down web or something to help his buddies corral those zombies. Billy & frank make short work of them either way but one way is more dangerous if the battlefield doesn't have good choke points. [*]If things get out of hand Willie wizard can pull out the big guns & demolish a big chunk of those zombies & skeletons to save his buddies, but that's going to cost him later when he won't be able to use that consumed spell slot. [*]When Monster A comes around the group could just pile on & bash it to death, but there are a few other options now. Willie wizard could demolish it's AC, he could make it take more damage from his buddy, he could nerf it's ability to hit his buddies, or he could even cast a big nuke and not really accomplish much [*]Monster D is exactly like monster A but gets hit twice as often & has twice the hp [/LIST] When you have huge bags of HP with low AC it doesn't really matter what you do against MonsterD because it's not tough to hit & you have plenty of hp yourself. When things go sideways against monsterC Willie wizard could throw out the same big nuke that changed fate with monsterB... but they have so many HP it doesn't really change much [/QUOTE]
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