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General Tabletop Discussion
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D&D simplified: Do you really need Touch AC's?
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<blockquote data-quote="Grayhawk" data-source="post: 1816609" data-attributes="member: 11288"><p>For my ongoing project of simplifying the D&D 3.x rules, I've come to AC's.</p><p></p><p>Is the touch AC really needed?</p><p></p><p>For special combat moves like Grapple and Trip, I plan to just use opposed attack rolls so I don't think I'll need touch AC's here.</p><p></p><p>For spells, I can easily envision how armor and shields can protect against many effects from touch spells. Hit by a Melf's Acid Arrow while wearing a platemail? The acid splashes off your armor and fail to affect you. Likewise, a Scorching Ray may be deflected by your shield, etc.</p><p></p><p>Obviously, such a change would make it harder for spellcasters to hit with their touch spells, so to balance it out I was thinking of making those spells use the caster's magical prowess opposed to his martial prowess when determining hit chance.</p><p></p><p>The idea is to let the caster make a caster-level check when a spell requires an attack roll. So a 3rd level Wizard casting a Melf's Acid Arrow gets an attack roll with a +3 bonus.</p><p></p><p>If that isn't good enough for hitting the full AC of equally powered opponents, consider either adding his Int bonus to all such rolls, or - if you prefer to make such attacks more physical - his Dex bonus.</p><p></p><p>With such a rule, the Wizard is just as likely to hit his enemies with a Ray of Frost as the Fighter is with his longbow, but is that a bad thing? He propably have fewer spells than the fighter has arrows, and he'll never gain additional attacks due to high BAB.</p><p></p><p>The questions:</p><p></p><p>1: Are there situations where you think touch AC's are really needed?</p><p></p><p>2: If spellcasters get to use their level as a bonus on attack rolls with spells (against their opponents full AC), have a good balance been struck?</p><p></p><p>3: If not, how would you go about it? (Maybe adjusting the attack roll with Dex or Int bonus?)</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1816609, member: 11288"] For my ongoing project of simplifying the D&D 3.x rules, I've come to AC's. Is the touch AC really needed? For special combat moves like Grapple and Trip, I plan to just use opposed attack rolls so I don't think I'll need touch AC's here. For spells, I can easily envision how armor and shields can protect against many effects from touch spells. Hit by a Melf's Acid Arrow while wearing a platemail? The acid splashes off your armor and fail to affect you. Likewise, a Scorching Ray may be deflected by your shield, etc. Obviously, such a change would make it harder for spellcasters to hit with their touch spells, so to balance it out I was thinking of making those spells use the caster's magical prowess opposed to his martial prowess when determining hit chance. The idea is to let the caster make a caster-level check when a spell requires an attack roll. So a 3rd level Wizard casting a Melf's Acid Arrow gets an attack roll with a +3 bonus. If that isn't good enough for hitting the full AC of equally powered opponents, consider either adding his Int bonus to all such rolls, or - if you prefer to make such attacks more physical - his Dex bonus. With such a rule, the Wizard is just as likely to hit his enemies with a Ray of Frost as the Fighter is with his longbow, but is that a bad thing? He propably have fewer spells than the fighter has arrows, and he'll never gain additional attacks due to high BAB. The questions: 1: Are there situations where you think touch AC's are really needed? 2: If spellcasters get to use their level as a bonus on attack rolls with spells (against their opponents full AC), have a good balance been struck? 3: If not, how would you go about it? (Maybe adjusting the attack roll with Dex or Int bonus?) [/QUOTE]
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D&D simplified: Do you really need Touch AC's?
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