Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D simplified: Do you really need Touch AC's?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grayhawk" data-source="post: 1817139" data-attributes="member: 11288"><p>I can certainly understand where you're comming from, but I feel that the opposite point could just as easily be made: Why <em>wouldn't</em> it be harder to hit someone in a full platemail and a large shield with your Inflict Critical Wounds, opposed to the naked guy beside him?</p><p></p><p>Remember that earlier editions got by just fine without a touch AC, so you just have to envision these situations like you did before.</p><p></p><p>See above. It also helps to not think of such attacks as 'touch attacks' as they will no longer be called that with the removal of the touch AC. They are just 'attacks'. Like they were before 3.x.</p><p></p><p>Very good example. It forces me to address a point that I was hoping to avoid in this thread:</p><p></p><p>The system I'm making will see a lot of changes. As much of 3.x is very interdependent, you really have to [make a lot of changes] as things quickly break down otherwise. For one thing, this system is only planned to go to 15th level, so I don't have to bother about balancing it at levels that won't see play for many years (if ever) in my campaign. Another integral part of my variant is that it will be used for slightly lower powered and slightly lower magic games. As such, the best AC you could hope for at low levels is about 21, from a full plate armor, a large shield and a Dex of 12. And you won't afford that armor for the first couple of levels. Even now, in our 3.x campaign, AC's in the mid 20's are considered high for characters around 10th level. Add the Beholder's Int bonus to his attack roll - for a total of +16 - and it'll hit at least half the time.</p><p></p><p>Which is why I came here, looking for input on how to balance it. Obviously you seem to think that caster level isn't enough and I agree. But what if you add in the bonus from your caster stat?</p><p></p><p>A caster stat of 16 will make you hit that Goblin with it's leather armor and small shield just as often as before. But I'm very interested in hearing about examples where this system scales badly, especially with regards to spellcasters vs monsters. </p><p></p><p>Like I said above, it's all but impossible to change aspects of 3.x without needing changes somewhere else. E.g., remove AoO's and a whole bunch of stuff has to be addressed. But if I wasn't prepared to do so, I wouldn't be doing this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, for the next question, consider a system without a touch AC:</p><p></p><p>What mechanic should be used to make the spells that require an attack roll have a comparable chance of hitting?</p><p></p><p>(Comparable to the current chance of touch attack vs touch AC.)</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1817139, member: 11288"] I can certainly understand where you're comming from, but I feel that the opposite point could just as easily be made: Why [i]wouldn't[/i] it be harder to hit someone in a full platemail and a large shield with your Inflict Critical Wounds, opposed to the naked guy beside him? Remember that earlier editions got by just fine without a touch AC, so you just have to envision these situations like you did before. See above. It also helps to not think of such attacks as 'touch attacks' as they will no longer be called that with the removal of the touch AC. They are just 'attacks'. Like they were before 3.x. Very good example. It forces me to address a point that I was hoping to avoid in this thread: The system I'm making will see a lot of changes. As much of 3.x is very interdependent, you really have to [make a lot of changes] as things quickly break down otherwise. For one thing, this system is only planned to go to 15th level, so I don't have to bother about balancing it at levels that won't see play for many years (if ever) in my campaign. Another integral part of my variant is that it will be used for slightly lower powered and slightly lower magic games. As such, the best AC you could hope for at low levels is about 21, from a full plate armor, a large shield and a Dex of 12. And you won't afford that armor for the first couple of levels. Even now, in our 3.x campaign, AC's in the mid 20's are considered high for characters around 10th level. Add the Beholder's Int bonus to his attack roll - for a total of +16 - and it'll hit at least half the time. Which is why I came here, looking for input on how to balance it. Obviously you seem to think that caster level isn't enough and I agree. But what if you add in the bonus from your caster stat? A caster stat of 16 will make you hit that Goblin with it's leather armor and small shield just as often as before. But I'm very interested in hearing about examples where this system scales badly, especially with regards to spellcasters vs monsters. Like I said above, it's all but impossible to change aspects of 3.x without needing changes somewhere else. E.g., remove AoO's and a whole bunch of stuff has to be addressed. But if I wasn't prepared to do so, I wouldn't be doing this :) So, for the next question, consider a system without a touch AC: What mechanic should be used to make the spells that require an attack roll have a comparable chance of hitting? (Comparable to the current chance of touch attack vs touch AC.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D simplified: Do you really need Touch AC's?
Top