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<blockquote data-quote="jester47" data-source="post: 2442225" data-attributes="member: 2238"><p>I do have to admit though that my interest in this hobby is fading. I should clarify that- my interest in keeping up with the new stuff in the hobby is fading. Largely it is the point Dancy made- its 20 minutes of fun crammed into 4 hours. I think this happens because of too much information. Limit the information involved and you start to reduce the non-fun time and increase the fun time. </p><p></p><p>D&Ds best asset is its own worse enemy: it is open ended. This open endedness leads to more time than necessary being spent in preparation and in actual game time deliberation. Its the lack of prep time and deliberation time that has made MMORPG's more popular. </p><p></p><p>The social misfits are attracted by this prep and deliberation. Think about it- the preparation that some gamers put into their new campaign probably rivals the level of planning that goes into some people's weddings. Most well adjusted people will save the effort for things that do not fall under "game" because "game" is somthing that is by nature less important than real life. Why put that effort into somthing that is of lesser importance? To be able to raise a game to the point of importance to justify the time spent, you have to be somthing of a misfit to have that sort of rearrangement of priorities. </p><p></p><p>Thats how most of the mundanes see it. Lately my priorities have become my job, my wife and my children. I don't have the last two yet, but the way I see it, I should use this time to get ready for them. Too much D&D (notice I said too much) gets in the way and IMO hurts them even before I know them. </p><p></p><p>D&D encourages a rearrangement of priorities and I think that is why people with non-normal priorities are attracted to it.</p></blockquote><p></p>
[QUOTE="jester47, post: 2442225, member: 2238"] I do have to admit though that my interest in this hobby is fading. I should clarify that- my interest in keeping up with the new stuff in the hobby is fading. Largely it is the point Dancy made- its 20 minutes of fun crammed into 4 hours. I think this happens because of too much information. Limit the information involved and you start to reduce the non-fun time and increase the fun time. D&Ds best asset is its own worse enemy: it is open ended. This open endedness leads to more time than necessary being spent in preparation and in actual game time deliberation. Its the lack of prep time and deliberation time that has made MMORPG's more popular. The social misfits are attracted by this prep and deliberation. Think about it- the preparation that some gamers put into their new campaign probably rivals the level of planning that goes into some people's weddings. Most well adjusted people will save the effort for things that do not fall under "game" because "game" is somthing that is by nature less important than real life. Why put that effort into somthing that is of lesser importance? To be able to raise a game to the point of importance to justify the time spent, you have to be somthing of a misfit to have that sort of rearrangement of priorities. Thats how most of the mundanes see it. Lately my priorities have become my job, my wife and my children. I don't have the last two yet, but the way I see it, I should use this time to get ready for them. Too much D&D (notice I said too much) gets in the way and IMO hurts them even before I know them. D&D encourages a rearrangement of priorities and I think that is why people with non-normal priorities are attracted to it. [/QUOTE]
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