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D&D Solos - just not that threatening
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<blockquote data-quote="keterys" data-source="post: 4737984" data-attributes="member: 43019"><p>There's certain things you can do to make an encounter more interesting and have it still seem like the solo is doing it... two example solo combats I put together:</p><p></p><p>1) A dragon fight I divided into roughly 4 quarters, with the expectation that the first quarter would go very quick - at first, the dragon is overconfident and barrels right in trying to smash them down as quickly as possible like gnats. Once it feels threatened, it begins to use its cavern intelligently moving between pools of acid to keep its distance and fountain the pools up at those who try to get close. When it's bloodied it roars in pain and the stalactites along the top of the cavern begin to fall down, finally when reduced to 1/4 life it utters a curse against the party and its blood and the acid pools combine into minions that attack the party. The separate elements are the acid pools, collapsing cavern trap, and the minions, and the solo's level is actually a lot closer to the party's.</p><p></p><p>2) A giant ape in a jungle setting is stampeded towards the party. At first, a stream of minion beasts are panicked and blunder into the party potentially creating havoc and may be killed or Nature-d away, then the giant ape shows up and it smashes into them, occasionally leaping away onto a tree to move the combat. It also hurls boulders and flattens trees, knocking them over and among them, and once bloodied will do earthquake-like actions as well. </p><p></p><p>The important thing is not to have things like purple worms. Booooring.</p></blockquote><p></p>
[QUOTE="keterys, post: 4737984, member: 43019"] There's certain things you can do to make an encounter more interesting and have it still seem like the solo is doing it... two example solo combats I put together: 1) A dragon fight I divided into roughly 4 quarters, with the expectation that the first quarter would go very quick - at first, the dragon is overconfident and barrels right in trying to smash them down as quickly as possible like gnats. Once it feels threatened, it begins to use its cavern intelligently moving between pools of acid to keep its distance and fountain the pools up at those who try to get close. When it's bloodied it roars in pain and the stalactites along the top of the cavern begin to fall down, finally when reduced to 1/4 life it utters a curse against the party and its blood and the acid pools combine into minions that attack the party. The separate elements are the acid pools, collapsing cavern trap, and the minions, and the solo's level is actually a lot closer to the party's. 2) A giant ape in a jungle setting is stampeded towards the party. At first, a stream of minion beasts are panicked and blunder into the party potentially creating havoc and may be killed or Nature-d away, then the giant ape shows up and it smashes into them, occasionally leaping away onto a tree to move the combat. It also hurls boulders and flattens trees, knocking them over and among them, and once bloodied will do earthquake-like actions as well. The important thing is not to have things like purple worms. Booooring. [/QUOTE]
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