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D&D Solos - just not that threatening
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<blockquote data-quote="MarkB" data-source="post: 4738855" data-attributes="member: 40176"><p>This is one problem with solos - the context in which they are generally used. They tend to show up as the capstone fight of a long dungeon crawl, and the party then go nova with whatever dailies and action points they have available.</p><p></p><p>The most enjoyable solo encounter I've run, and the one I've seen players have most fun with, was in an LFR scenario, where the solo was put in as the very first encounter the party faced. They had no idea what else they might have to face that day, or whether an extended rest would be a viable option afterwards, so they couldn't just blow all their big powers against this critter in the first round - they had to get tactical, and try to deal with it using more expendable powers. It certainly helped that it was a flavourful encounter, in a reasonably 'busy' environment that provided options for both them and their opponent.</p></blockquote><p></p>
[QUOTE="MarkB, post: 4738855, member: 40176"] This is one problem with solos - the context in which they are generally used. They tend to show up as the capstone fight of a long dungeon crawl, and the party then go nova with whatever dailies and action points they have available. The most enjoyable solo encounter I've run, and the one I've seen players have most fun with, was in an LFR scenario, where the solo was put in as the very first encounter the party faced. They had no idea what else they might have to face that day, or whether an extended rest would be a viable option afterwards, so they couldn't just blow all their big powers against this critter in the first round - they had to get tactical, and try to deal with it using more expendable powers. It certainly helped that it was a flavourful encounter, in a reasonably 'busy' environment that provided options for both them and their opponent. [/QUOTE]
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D&D Solos - just not that threatening
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