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D&D Solos - just not that threatening
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<blockquote data-quote="Morgan_Scott82" data-source="post: 4741569" data-attributes="member: 79594"><p>Guyanthalas mentioned the solo I wrote for the session I ran for our group on Friday so here she is:</p><p> </p><p> </p><p><span style="font-family: 'Calibri'"><strong>Jaxia, The Corpse Bride of Acererak</strong></span></p><p><span style="font-family: 'Calibri'"><strong> Level 10 Solo Skirmisher</strong></span></p><p><span style="font-family: 'Calibri'"><strong>Medium Fey Humanoid (Undead)</strong></span></p><p><span style="font-family: 'Calibri'"><strong>Initiative </strong>+12 <strong>Senses</strong> Perception +10; Darkvision</span></p><p><span style="font-family: 'Calibri'"><strong>Sound of Settling </strong>(psychic) aura 1; Any living creature that enters or starts its turn in the aura is slowed until the start of its next turn.</span></p><p><span style="font-family: 'Calibri'"><strong>HP </strong>358<strong> Bloodied </strong>179</span></p><p><span style="font-family: 'Calibri'"><strong>AC 24 Fortitude 20 Reflex 26 Will 24</strong></span></p><p><span style="font-family: 'Calibri'"><strong>Resist </strong>Necrotic 10 <strong>Vulnerable </strong>Radiant 5</span></p><p><span style="font-family: 'Calibri'"><strong>Saving Throws </strong>+5</span></p><p><span style="font-family: 'Calibri'"><strong>Speed</strong> 6; see also feywild two step</span></p><p><span style="font-family: 'Calibri'"><strong>Action Points</strong> 2</span></p><p><span style="font-family: 'Calibri'"><strong>Kick</strong> (Standard; at-will)</span></p><p><span style="font-family: 'Calibri'">m; +15 vs. AC; 2d6+5</span></p><p><span style="font-family: 'Calibri'"><strong>Dance of the dead</strong> (Standard, at-will)</span></p><p><span style="font-family: 'Calibri'">Jaxia teleports three squares and makes a Kick attack, then teleports three additional squares and makes a second Kick attack.</span></p><p><span style="font-family: 'Calibri'"><strong>Feywild Two Step </strong>(Move; at-will)</span></p><p><span style="font-family: 'Calibri'">Jaxia teleports 5 squares, and one adjacent enemy is teleported three squares, this action may not teleport an enemy into hazardous terrain.</span></p><p><span style="font-family: 'Calibri'"><strong>Fey Beguiling </strong>(Minor, recharges when no creature is affected by the power) <strong>Charm</strong></span></p><p><span style="font-family: 'Calibri'">Ranged 5; +13 vs Will; the target cannot attack Jaxia, and the target must make opportunity attacks with a +2 bonus against any creature within reach that attacks Jaxia (save ends).</span></p><p><span style="font-family: 'Calibri'"><strong>Dirge for the Dying </strong>(Minor, when an enemy falls to 0 hp, at-will)</span></p><p><span style="font-family: 'Calibri'">Close burst 3; targets living creatures; +13 vs. Will; 3d6+5 psychic damage. Any creature killed by this attack rises as a Zombie Rotter of its level on its next turn. Deafened creatures are immune.</span></p><p><span style="font-family: 'Calibri'"><strong>Baleful Transposition</strong> (Immediate Interrupt, when Jaxia is targeted by a ranged attack, at-will)</span></p><p><span style="font-family: 'Calibri'">Ranged 10; +13 vs. Will; Jaxia and the target teleport into one another's spaces and the target becomes the target of the triggering attack. Jaxia and the target must occupy the same space or the power fails.</span></p><p><span style="font-family: 'Calibri'"><strong>Song of Sickness </strong>(Immediate Interrupt, when Jaxia is target by a melee attack, at-will)</span></p><p><span style="font-family: 'Calibri'">M; +13 vs. Fort; The target takes 1d8+5 necrotic damage and is weakened until the end of its next turn. Deafened creatures are immune.</span></p><p><span style="font-family: 'Calibri'"><strong>Last Dance </strong>(Free, when first bloodied, encounter)</span></p><p><span style="font-family: 'Calibri'">Jaxia makes two Dance of the dead attacks.</span></p><p><span style="font-family: 'Calibri'"><strong>Speed of the Dead</strong></span></p><p><span style="font-family: 'Calibri'">Jaxia may take two immediate actions per round</span></p><p> </p><p><span style="font-family: 'Calibri'">She made for an interesting fight, she was mobile, and kept the battle tactically interesting, had a lot to do, and did a lot to equalize the action economy by turning the PCs own action against them. Best solo I've run yet. I'll try to include some more thoughts tomorrow if I find the time.</span></p></blockquote><p></p>
[QUOTE="Morgan_Scott82, post: 4741569, member: 79594"] Guyanthalas mentioned the solo I wrote for the session I ran for our group on Friday so here she is: [FONT=Calibri][B]Jaxia, The Corpse Bride of Acererak[/B][/FONT] [FONT=Calibri][B] Level 10 Solo Skirmisher[/B][/FONT] [FONT=Calibri][B]Medium Fey Humanoid (Undead)[/B][/FONT] [FONT=Calibri][B]Initiative [/B]+12 [B]Senses[/B] Perception +10; Darkvision[/FONT] [FONT=Calibri][B]Sound of Settling [/B](psychic) aura 1; Any living creature that enters or starts its turn in the aura is slowed until the start of its next turn.[/FONT] [FONT=Calibri][B]HP [/B]358[B] Bloodied [/B]179[/FONT] [FONT=Calibri][B]AC 24 Fortitude 20 Reflex 26 Will 24[/B][/FONT] [FONT=Calibri][B]Resist [/B]Necrotic 10 [B]Vulnerable [/B]Radiant 5[/FONT] [FONT=Calibri][B]Saving Throws [/B]+5[/FONT] [FONT=Calibri][B]Speed[/B] 6; see also feywild two step[/FONT] [FONT=Calibri][B]Action Points[/B] 2[/FONT] [FONT=Calibri][B]Kick[/B] (Standard; at-will)[/FONT] [FONT=Calibri]m; +15 vs. AC; 2d6+5[/FONT] [FONT=Calibri][B]Dance of the dead[/B] (Standard, at-will)[/FONT] [FONT=Calibri]Jaxia teleports three squares and makes a Kick attack, then teleports three additional squares and makes a second Kick attack.[/FONT] [FONT=Calibri][B]Feywild Two Step [/B](Move; at-will)[/FONT] [FONT=Calibri]Jaxia teleports 5 squares, and one adjacent enemy is teleported three squares, this action may not teleport an enemy into hazardous terrain.[/FONT] [FONT=Calibri][B]Fey Beguiling [/B](Minor, recharges when no creature is affected by the power) [B]Charm[/B][/FONT] [FONT=Calibri]Ranged 5; +13 vs Will; the target cannot attack Jaxia, and the target must make opportunity attacks with a +2 bonus against any creature within reach that attacks Jaxia (save ends).[/FONT] [FONT=Calibri][B]Dirge for the Dying [/B](Minor, when an enemy falls to 0 hp, at-will)[/FONT] [FONT=Calibri]Close burst 3; targets living creatures; +13 vs. Will; 3d6+5 psychic damage. Any creature killed by this attack rises as a Zombie Rotter of its level on its next turn. Deafened creatures are immune.[/FONT] [FONT=Calibri][B]Baleful Transposition[/B] (Immediate Interrupt, when Jaxia is targeted by a ranged attack, at-will)[/FONT] [FONT=Calibri]Ranged 10; +13 vs. Will; Jaxia and the target teleport into one another's spaces and the target becomes the target of the triggering attack. Jaxia and the target must occupy the same space or the power fails.[/FONT] [FONT=Calibri][B]Song of Sickness [/B](Immediate Interrupt, when Jaxia is target by a melee attack, at-will)[/FONT] [FONT=Calibri]M; +13 vs. Fort; The target takes 1d8+5 necrotic damage and is weakened until the end of its next turn. Deafened creatures are immune.[/FONT] [FONT=Calibri][B]Last Dance [/B](Free, when first bloodied, encounter)[/FONT] [FONT=Calibri]Jaxia makes two Dance of the dead attacks.[/FONT] [FONT=Calibri][B]Speed of the Dead[/B][/FONT] [FONT=Calibri]Jaxia may take two immediate actions per round[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]She made for an interesting fight, she was mobile, and kept the battle tactically interesting, had a lot to do, and did a lot to equalize the action economy by turning the PCs own action against them. Best solo I've run yet. I'll try to include some more thoughts tomorrow if I find the time.[/FONT] [/QUOTE]
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