Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D species article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9410242" data-attributes="member: 6801228"><p>I do want to take a step back, take a moment, and consider WHY spells instead of abilities, rather than just knee-jerking that this is a terrible atrocity against all that is good and sacred. Because I think there is a good reason for it, even if I don't necessarily always agree with it. </p><p></p><p>Let us take the Forest Gnomes. </p><p></p><p>In 2014, we had this: "Speak with Small Beasts: <strong>Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts</strong>. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets." The bolded is the ONLY rules text here. </p><p></p><p>Now, let us look at Speak with Animals from 2014: "<strong>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.</strong>" </p><p></p><p>By making this "all things are spells!!!" change.... you actually get a LOT more stuff. Forest Gnomes before could not understand animals, or at the least it was very vague if they could, because you can communicate simple ideas with them, but that doesn't mean they can communicate simple ideas with you. Also, this ability just got a lot stronger, because before you were limited to small or tiny beasts, now you can speak with any beast of any size. Additionally, you have more guidance on what the beast can say to you, how long their memory might last, and ect. </p><p></p><p>Now, would I like this to be a permanent, always on ability.... actually no, because then the player would ask what the dogs are saying when I say they hear dogs barking. Constantly. But making it an at-will, non-spell ability would be fine for me... but even if I do that, I would keep the reference to this spell because it tells me a lot more about how this ability works than the previous version. </p><p></p><p>Looking to the issue between Misty Step and Astral Step, there are a few details we don't know that can change things. Specifically, we know that the rules on spellcasting have been altered, but we don't know how. How does this comparison look if you can cast spells with an action and a bonus action? How would the comparison look if you only can't spend two spell slots in the same turn, meaning a non-spell slot use of a spell would allow you to double cast? And even if they change nothing about it... it is rather trivial to say "when you use this ability, it does not count as casting a spell" and be done with it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9410242, member: 6801228"] I do want to take a step back, take a moment, and consider WHY spells instead of abilities, rather than just knee-jerking that this is a terrible atrocity against all that is good and sacred. Because I think there is a good reason for it, even if I don't necessarily always agree with it. Let us take the Forest Gnomes. In 2014, we had this: "Speak with Small Beasts: [B]Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts[/B]. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets." The bolded is the ONLY rules text here. Now, let us look at Speak with Animals from 2014: "[B]You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.[/B]" By making this "all things are spells!!!" change.... you actually get a LOT more stuff. Forest Gnomes before could not understand animals, or at the least it was very vague if they could, because you can communicate simple ideas with them, but that doesn't mean they can communicate simple ideas with you. Also, this ability just got a lot stronger, because before you were limited to small or tiny beasts, now you can speak with any beast of any size. Additionally, you have more guidance on what the beast can say to you, how long their memory might last, and ect. Now, would I like this to be a permanent, always on ability.... actually no, because then the player would ask what the dogs are saying when I say they hear dogs barking. Constantly. But making it an at-will, non-spell ability would be fine for me... but even if I do that, I would keep the reference to this spell because it tells me a lot more about how this ability works than the previous version. Looking to the issue between Misty Step and Astral Step, there are a few details we don't know that can change things. Specifically, we know that the rules on spellcasting have been altered, but we don't know how. How does this comparison look if you can cast spells with an action and a bonus action? How would the comparison look if you only can't spend two spell slots in the same turn, meaning a non-spell slot use of a spell would allow you to double cast? And even if they change nothing about it... it is rather trivial to say "when you use this ability, it does not count as casting a spell" and be done with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D species article
Top