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<blockquote data-quote="Argyle King" data-source="post: 9410585" data-attributes="member: 58416"><p>I understand how the goliath thing makes sense -to an extent. (Personally, I would have approached it differently, but that's a different conversation.)</p><p></p><p>While I understand it, it's a little weird that tieflings are forever changed due to a bloodpact made generations ago, goliaths vary depending upon the identity of a distant giant ancestor, and etc; but being the direct product of two different species (who each have measurable differences in the game world) breeding is now an option that carries less mechanical significance than it did before. </p><p></p><p>I understand those who have a point of view that -in theory- now being able to mix and match everything opens up more possibilities. "I'm half dwarf and half dragonborn, and that's why I look like a dwarf and spit acid but don't have any Dwarven abilities."</p><p></p><p>Still, that's weird. It also ignores the significance (both in terms of previous game lore and out-of-game human experience) for why the specific mixes of half-elf and half-orc were unique choices.</p><p></p><p>Stepping back from that from a moment and looking at the bigger picture, I have a lot of questions about how that changes world building. When 4E made changes to tieflings and dragonborn, those changes echoed in changes to game lore and setting assumptions. </p><p></p><p>I wonder what changes will be born of new takes on various D&D species.</p><p></p><p>What is the 5e24 design team's overall vision for the game going forward?</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9410585, member: 58416"] I understand how the goliath thing makes sense -to an extent. (Personally, I would have approached it differently, but that's a different conversation.) While I understand it, it's a little weird that tieflings are forever changed due to a bloodpact made generations ago, goliaths vary depending upon the identity of a distant giant ancestor, and etc; but being the direct product of two different species (who each have measurable differences in the game world) breeding is now an option that carries less mechanical significance than it did before. I understand those who have a point of view that -in theory- now being able to mix and match everything opens up more possibilities. "I'm half dwarf and half dragonborn, and that's why I look like a dwarf and spit acid but don't have any Dwarven abilities." Still, that's weird. It also ignores the significance (both in terms of previous game lore and out-of-game human experience) for why the specific mixes of half-elf and half-orc were unique choices. Stepping back from that from a moment and looking at the bigger picture, I have a lot of questions about how that changes world building. When 4E made changes to tieflings and dragonborn, those changes echoed in changes to game lore and setting assumptions. I wonder what changes will be born of new takes on various D&D species. What is the 5e24 design team's overall vision for the game going forward? [/QUOTE]
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