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D&D species article
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<blockquote data-quote="UngeheuerLich" data-source="post: 9410902" data-attributes="member: 59057"><p>With 1/3 of their sleep and charm resistance. No weapon bonuses. No trance. Sounds very inferior to me. It just looked adaptable because the system itself was so restrictive.</p><p></p><p>You forgot: people who wanted to multiclass. Or play a character to high level and not be a human. </p><p></p><p>Maybe. But this would still leave them as not-half-elf. </p><p>I can see the point of having a fey ancestey species, but nit the sentimwnt that leaving half-elf out is discriminating when there are other mixed heritage species in the book (goliath, tiefling, aasimar, dragonborn?). </p><p></p><p>That said, I still would appreciate the DM guide that obviously has custom background to also have custom species. </p><p>What I reject is any pick any trait from your parents as you like. Maybe it would have been a good idea to designate minor and major traits, and you can swap out a few minor traits.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9410902, member: 59057"] With 1/3 of their sleep and charm resistance. No weapon bonuses. No trance. Sounds very inferior to me. It just looked adaptable because the system itself was so restrictive. You forgot: people who wanted to multiclass. Or play a character to high level and not be a human. Maybe. But this would still leave them as not-half-elf. I can see the point of having a fey ancestey species, but nit the sentimwnt that leaving half-elf out is discriminating when there are other mixed heritage species in the book (goliath, tiefling, aasimar, dragonborn?). That said, I still would appreciate the DM guide that obviously has custom background to also have custom species. What I reject is any pick any trait from your parents as you like. Maybe it would have been a good idea to designate minor and major traits, and you can swap out a few minor traits. [/QUOTE]
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