Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D species article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Levistus's_Leviathan" data-source="post: 9411070" data-attributes="member: 7023887"><p>I am disappointed by most of the changes to the races. I thought that the UA was a promising start, but wanted them to do more. Wizards of the Coast has a strange habit of creating cool new systems for mechanics and then either forgetting about them a couple books down the line (lineages, vehicle action stations, expanded spell lists through backgrounds/race) or over/misusing them (Proficiency Bonus per long rest abilities, innate spellcasting, bonus action temporary features). There’s just so many baffling changes and choices with these versions of the races.</p><p></p><p>I do not understand why they simply did not reprint the Fizban’s Dragonborn races. Those were already basically perfectly designed and the “spectral wings” feature at least kind of made sense for Gem Dragonborn.</p><p></p><p>I do not understand why Dwarves have to <em>activate</em> their tremor sense.</p><p></p><p>I like the Goliath “subraces” (I came up with a similar idea a while back), but the “temporary grow to Large” feature baffles me, mechanically and thematically. There’s no basis in the lore, I doubt that the new lore will say anything beyond “they can do this now,” and it’s overall just a bizarre and unnecessary feature. It reeks of WotC trying to have their cake and eat it too on the topic of “should Goliaths be Large instead of Medium.” It is the sort of lazy design choice I’ve grown to hate with recent WotC products.</p><p></p><p>The removal of Orcs’ Powerful Build is weird, but I honestly don’t care that much. I’m more curious why they felt the need to change that instead of upset that it was removed. That’s kind of how I feel about a lot of these changes. I don’t think it’s “change for the sake of change,” but more that it was an unnecessary change that I cannot imagine anyone asked for. I’m sure WotC has their own weird justification.</p><p></p><p>I like to think of Tieflings and Aasimar as reflections of one another and I wish that was represented in the mechanics and lore. While the mechanical representation of both is pretty mediocre, the Tieflings being especially boring mechanically. My most recent versions of Aasimar are an inversion of Tieflings. Tieflings are oppressed, Aasimar are the racist oppressors. Tieflings are typically good despite their fiendish heritage (or as good as humans, at least), Aasimar are typically evil despite their celestial heritage (well, more because of it. My Aasimar use their angelic blood as an excuse for why they think they’re the best race and oppress others because of it). Aasimar and Tieflings being mirrors mechanically could make this theme stronger. I also wish they had made it so Aasimar can look like non-Angelic celestials, like Guardinals and Archons, like how Tieflings can look like Demons, Devils, and Yugoloths. That would be another interesting parallel between the two.</p><p></p><p>The other races are so bland and similarly designed that there’s not really anything worth saying about them. Humans are boring because they always are. Elves and Gnomes are boring because most of their features are spells. Halflings are boring because they exist.</p><p></p><p>And I’m not really a fan of moving ASIs to Backgrounds. I’m glad Backgrounds have a bit more mechanical weight than in the 2014 books, but I preferred the Floating ASIs system from Tasha’s. Man, WotC design is just not consistent.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 9411070, member: 7023887"] I am disappointed by most of the changes to the races. I thought that the UA was a promising start, but wanted them to do more. Wizards of the Coast has a strange habit of creating cool new systems for mechanics and then either forgetting about them a couple books down the line (lineages, vehicle action stations, expanded spell lists through backgrounds/race) or over/misusing them (Proficiency Bonus per long rest abilities, innate spellcasting, bonus action temporary features). There’s just so many baffling changes and choices with these versions of the races. I do not understand why they simply did not reprint the Fizban’s Dragonborn races. Those were already basically perfectly designed and the “spectral wings” feature at least kind of made sense for Gem Dragonborn. I do not understand why Dwarves have to [I]activate[/I] their tremor sense. I like the Goliath “subraces” (I came up with a similar idea a while back), but the “temporary grow to Large” feature baffles me, mechanically and thematically. There’s no basis in the lore, I doubt that the new lore will say anything beyond “they can do this now,” and it’s overall just a bizarre and unnecessary feature. It reeks of WotC trying to have their cake and eat it too on the topic of “should Goliaths be Large instead of Medium.” It is the sort of lazy design choice I’ve grown to hate with recent WotC products. The removal of Orcs’ Powerful Build is weird, but I honestly don’t care that much. I’m more curious why they felt the need to change that instead of upset that it was removed. That’s kind of how I feel about a lot of these changes. I don’t think it’s “change for the sake of change,” but more that it was an unnecessary change that I cannot imagine anyone asked for. I’m sure WotC has their own weird justification. I like to think of Tieflings and Aasimar as reflections of one another and I wish that was represented in the mechanics and lore. While the mechanical representation of both is pretty mediocre, the Tieflings being especially boring mechanically. My most recent versions of Aasimar are an inversion of Tieflings. Tieflings are oppressed, Aasimar are the racist oppressors. Tieflings are typically good despite their fiendish heritage (or as good as humans, at least), Aasimar are typically evil despite their celestial heritage (well, more because of it. My Aasimar use their angelic blood as an excuse for why they think they’re the best race and oppress others because of it). Aasimar and Tieflings being mirrors mechanically could make this theme stronger. I also wish they had made it so Aasimar can look like non-Angelic celestials, like Guardinals and Archons, like how Tieflings can look like Demons, Devils, and Yugoloths. That would be another interesting parallel between the two. The other races are so bland and similarly designed that there’s not really anything worth saying about them. Humans are boring because they always are. Elves and Gnomes are boring because most of their features are spells. Halflings are boring because they exist. And I’m not really a fan of moving ASIs to Backgrounds. I’m glad Backgrounds have a bit more mechanical weight than in the 2014 books, but I preferred the Floating ASIs system from Tasha’s. Man, WotC design is just not consistent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D species article
Top