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D&D species article
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 9411138" data-attributes="member: 7023887"><p>On the subject of half-species, I was glad to see them removed as full races, just because I felt that only supporting Half-Elves and Half-Orcs, and not any of the other potential hybrids (Half-Dwarves, Gnomes, Halflings, etc) was weird and opened up too many questions. To me the “you can be whatever mix of species you want, but just choose one species to represent you mechanically” was fine. Not great, or new (Wildemount recommended this same system for Dwarf-Elf hybrids), but good enough. I would prefer a hybrid species system that allowed you to take mechanics from your chosen parent species, like taking Fey Ancestry and Stonecunning for a Dwarf-Elf, but balancing that would require a near-total redesign of 5e’s Species mechanics. Which is outside of the scope of this rules update. </p><p></p><p>Also, on the topic of Dwarf-Aasimar, I view Aasimar, Tieflings, and Genasi as Lineages, a la Van Richten’s Dhampir or Hexblood. I was surprised when I saw that WotC weren’t planning on revising the main Planetouched races as Lineages in MMotM. That’s part of what I meant by saying that WotC forgets about cool innovations they made after a couple books. So in my view (and I’ll eventually homebrew this) Dwarf-Aasimar, Elf-Tiefling, or Gnome-Genasi wouldn’t use my ideal hybrid species system, and instead would use the Van Richten’s Lineage system.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 9411138, member: 7023887"] On the subject of half-species, I was glad to see them removed as full races, just because I felt that only supporting Half-Elves and Half-Orcs, and not any of the other potential hybrids (Half-Dwarves, Gnomes, Halflings, etc) was weird and opened up too many questions. To me the “you can be whatever mix of species you want, but just choose one species to represent you mechanically” was fine. Not great, or new (Wildemount recommended this same system for Dwarf-Elf hybrids), but good enough. I would prefer a hybrid species system that allowed you to take mechanics from your chosen parent species, like taking Fey Ancestry and Stonecunning for a Dwarf-Elf, but balancing that would require a near-total redesign of 5e’s Species mechanics. Which is outside of the scope of this rules update. Also, on the topic of Dwarf-Aasimar, I view Aasimar, Tieflings, and Genasi as Lineages, a la Van Richten’s Dhampir or Hexblood. I was surprised when I saw that WotC weren’t planning on revising the main Planetouched races as Lineages in MMotM. That’s part of what I meant by saying that WotC forgets about cool innovations they made after a couple books. So in my view (and I’ll eventually homebrew this) Dwarf-Aasimar, Elf-Tiefling, or Gnome-Genasi wouldn’t use my ideal hybrid species system, and instead would use the Van Richten’s Lineage system. [/QUOTE]
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