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<blockquote data-quote="EzekielRaiden" data-source="post: 9411148" data-attributes="member: 6790260"><p>I mean, 4e races were significantly better than that <em>and</em> better balanced. And it wouldn't have been that hard to split it up. I've already proposed one possible way to unify fresh-character mechanics into a more interesting and easier-to-use whole. Heroic Origin, which encompasses Physiology, Culture, and Background (+Theme).</p><p></p><p>You begin from your Heroic Origin, where your physiology, culture, and background are your major character touchstones, you haven't <em>done</em> much yet, but you've lived part of a life. Your class is still quite fresh--it has its basic toolkit and not much else. You have to decide how you want to define yourself.</p><p></p><p>This naturally leads to your Paragon Path: the road you have <em>chosen</em> to walk, rather than the one birth put you upon. Center stage belongs to your class(es) now, and how you've chosen to specialize within that set--or to branch out into something new. Over the course of that tier, you come into your own as a powerful adventurer who's done great things and fought great foes.</p><p></p><p>And then, finally, you reach the conclusion of your hero's journey, the Epic Destiny. It wraps up the story, gives you a literally or metaphorically immortal legacy, and goes full bore on the "never say die" element of heroism. If you play a game that reaches such heights, it's a wonderful send-off to a game; if not, it's still great to dream about what could have been.</p><p></p><p>By bundling all of those low level choices into "Heroic Origin," you no longer have to worry about "race" in the first place (it's integrated, and that part is only about your anatomical makeup anyway), and there's more design space for more interesting options. But 5e just <em>has</em> to strip everything down to the baseboard, no matter the cost...</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9411148, member: 6790260"] I mean, 4e races were significantly better than that [I]and[/I] better balanced. And it wouldn't have been that hard to split it up. I've already proposed one possible way to unify fresh-character mechanics into a more interesting and easier-to-use whole. Heroic Origin, which encompasses Physiology, Culture, and Background (+Theme). You begin from your Heroic Origin, where your physiology, culture, and background are your major character touchstones, you haven't [I]done[/I] much yet, but you've lived part of a life. Your class is still quite fresh--it has its basic toolkit and not much else. You have to decide how you want to define yourself. This naturally leads to your Paragon Path: the road you have [I]chosen[/I] to walk, rather than the one birth put you upon. Center stage belongs to your class(es) now, and how you've chosen to specialize within that set--or to branch out into something new. Over the course of that tier, you come into your own as a powerful adventurer who's done great things and fought great foes. And then, finally, you reach the conclusion of your hero's journey, the Epic Destiny. It wraps up the story, gives you a literally or metaphorically immortal legacy, and goes full bore on the "never say die" element of heroism. If you play a game that reaches such heights, it's a wonderful send-off to a game; if not, it's still great to dream about what could have been. By bundling all of those low level choices into "Heroic Origin," you no longer have to worry about "race" in the first place (it's integrated, and that part is only about your anatomical makeup anyway), and there's more design space for more interesting options. But 5e just [I]has[/I] to strip everything down to the baseboard, no matter the cost... [/QUOTE]
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