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<blockquote data-quote="EzekielRaiden" data-source="post: 9411445" data-attributes="member: 6790260"><p>Absolutely. There were periods where the D&D Next playtest <em>tried</em> to have some kind of voice, but these were almost always dashed for one of three reasons:</p><ol> <li data-xf-list-type="ol">Approximately 1/3 to 2/5 of people who responded to D&D Next (a population that massively over-represented "old school" fans relative to other preferences) absolutely hated some actually cool/clever idea because it was new, so it never got more than a single attempt and then nothing. (The "30% can veto any change" standard has ruined numerous great ideas, sadly.)</li> <li data-xf-list-type="ol">They wasted too much time during the playtest, and as a result had to rush through significant parts, leaving them half-baked and underdeveloped. Ranger, Sorcerer, and Warlock all suffered from these problems, and there's a reason all three of them have gotten significant focus in 5.5e. Champion and Berserker subclasses were in a similar boat.</li> <li data-xf-list-type="ol">They over-committed to a specific idea that ended up not working, and thus had no choice but to abandon something they genuinely meant to do but couldn't. This is how "martial healing" died; the designers went <em>all-in</em> for "Specialties," the frankly foolish "pick a pack of feats to get over X levels" concept that never worked no matter how hard they tried. By the time Specialties were abandoned, they'd decided to make the "Warlord Fighter" be carried by the healing-related Specialty, so...with no Specialties, no Warlord Fighter, and they just quietly stopped talking about it.</li> </ol><p>5e's "vision" has begun and ended at "apology edition" for the entirety of its existence. They tried to do other things, and either screwed it up, followed a <em>ridiculously foolish</em> standard of whether to give things a second try (one they happily ignored for pet projects--like Specialties!), or over-committed to something that wasn't working and had to be abandoned.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9411445, member: 6790260"] Absolutely. There were periods where the D&D Next playtest [I]tried[/I] to have some kind of voice, but these were almost always dashed for one of three reasons: [LIST=1] [*]Approximately 1/3 to 2/5 of people who responded to D&D Next (a population that massively over-represented "old school" fans relative to other preferences) absolutely hated some actually cool/clever idea because it was new, so it never got more than a single attempt and then nothing. (The "30% can veto any change" standard has ruined numerous great ideas, sadly.) [*]They wasted too much time during the playtest, and as a result had to rush through significant parts, leaving them half-baked and underdeveloped. Ranger, Sorcerer, and Warlock all suffered from these problems, and there's a reason all three of them have gotten significant focus in 5.5e. Champion and Berserker subclasses were in a similar boat. [*]They over-committed to a specific idea that ended up not working, and thus had no choice but to abandon something they genuinely meant to do but couldn't. This is how "martial healing" died; the designers went [I]all-in[/I] for "Specialties," the frankly foolish "pick a pack of feats to get over X levels" concept that never worked no matter how hard they tried. By the time Specialties were abandoned, they'd decided to make the "Warlord Fighter" be carried by the healing-related Specialty, so...with no Specialties, no Warlord Fighter, and they just quietly stopped talking about it. [/LIST] 5e's "vision" has begun and ended at "apology edition" for the entirety of its existence. They tried to do other things, and either screwed it up, followed a [I]ridiculously foolish[/I] standard of whether to give things a second try (one they happily ignored for pet projects--like Specialties!), or over-committed to something that wasn't working and had to be abandoned. [/QUOTE]
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