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<blockquote data-quote="Neonchameleon" data-source="post: 9411664" data-attributes="member: 87792"><p>And large in particular is <em>adventure</em> breaking.</p><p></p><p>Let's take a very simple adventure hook. The dwarves have hired you to clear the kobolds out of the mines. One of the problems the dwarves are having is that some of the tunnels are kobold sized (and the kobolds like it that way). So a medium creature like a dwarf, human, or even goliath is going to have to squeeze to face the kobolds in those tunnels. It's a challenge - and the adventure is written that way. If the kobolds are playing smart they will even have a few tiny kobold-sized squeezes to keep the dwarves out entirely - but the adventure itself will be written with the limitations of medium characters in mind so there will be a way round or through.</p><p></p><p>Now let's assume an ogre PC is part of the party. They get to the first kobold sized tunnel and they are SOL. They can't go through it because that would be squeezing two sizes. There's no bypass written in because there are no large PCs by default and it wasn't written with large PCs in mind. So the ogre can't go into the kobold section of the mines. So what do they do? Play someone else? Sit outside the mine and sulk? Get shrunk down to size? Because it's not good whichever way.</p><p></p><p>I don't think Tiny is such a problem (at least not for a flier) - or rather it wouldn't be if tiny was actually defined in 5e. There's no lower bound on Tiny. This could be fixed by (as 3.5 did) including diminutive and fine as size categories below tiny, but at that point you're just kicking the can down the road.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9411664, member: 87792"] And large in particular is [I]adventure[/I] breaking. Let's take a very simple adventure hook. The dwarves have hired you to clear the kobolds out of the mines. One of the problems the dwarves are having is that some of the tunnels are kobold sized (and the kobolds like it that way). So a medium creature like a dwarf, human, or even goliath is going to have to squeeze to face the kobolds in those tunnels. It's a challenge - and the adventure is written that way. If the kobolds are playing smart they will even have a few tiny kobold-sized squeezes to keep the dwarves out entirely - but the adventure itself will be written with the limitations of medium characters in mind so there will be a way round or through. Now let's assume an ogre PC is part of the party. They get to the first kobold sized tunnel and they are SOL. They can't go through it because that would be squeezing two sizes. There's no bypass written in because there are no large PCs by default and it wasn't written with large PCs in mind. So the ogre can't go into the kobold section of the mines. So what do they do? Play someone else? Sit outside the mine and sulk? Get shrunk down to size? Because it's not good whichever way. I don't think Tiny is such a problem (at least not for a flier) - or rather it wouldn't be if tiny was actually defined in 5e. There's no lower bound on Tiny. This could be fixed by (as 3.5 did) including diminutive and fine as size categories below tiny, but at that point you're just kicking the can down the road. [/QUOTE]
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