Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D species article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9414238" data-attributes="member: 6790260"><p>As I said above though, the desire <em>by itself</em> is not a problem. Stat bonuses were never particularly interesting as a means to differentiate characters, and I've been pretty consistent about claiming that. I've always believed it was better for the game to make the <em>actions</em> of characters different, because actions speak, stats don't. Dragonborn have dragon breath. Tieflings tap into hellish powers. Orcs are blood-frenzy ferocious. Etc. Making races different by what special <em>thing</em> they do is far and away better than "Orcs have +2 Str and Con, and -4 Cha."</p><p></p><p>The problem is, WotC doesn't want to do that. I fundamentally disagree with [USER=6801228]@Chaosmancer[/USER] on this. I absolutely do think they have a "replace everything with spells" agenda. I think we've seen the signs of that loud and clear, and that it takes <em>significant</em> player pushback for them to retreat from this stance. That's why they tried to make Warlock pacts into spells; that's why they initially made Hunter's Mark a spell, and why Divine Smite has been turned into a spell as well. The spell-ification process is not restricted to any one area. <em>Yes,</em> they do make other kinds of things, but there has been a <em>consistent</em> trend of using spells even when spells are NOT warranted, and essentially never going the other way, turning stuff that is a spell into a non-spell instead.</p><p></p><p>But "you can cast spell X 1/day" (or whatever) does not <em>feel</em> the same way as a special racial feature that only fnords get. It just doesn't, and it never will. Instead, it feels like...getting to be a weaker spellcaster occasionally. The fact that dragon breath <em>isn't</em> just a spell really does matter. It feels different--even if you could theoretically restructure it as a spell, <em>you really shouldn't</em>, because that feels different.</p><p></p><p>For an edition that has allegedly prioritized "feel" above all else, because (allegedly) "math is easy," the fact that they keep chucking so many things--no, <em>not absolutely positively everything [USER=6801228]@Chaosmancer[/USER]</em>, but FAR too much and consistently more over time--into the flavorless-crappy-feels zone of "you get a couple weird spells!" just flat is not helping.</p><p></p><p>It sounds like the goliath is a (IMO, rare) example of NOT doing this, and for that I'm glad...even if the "what do you do" sounds incredibly thin and frankly pretty dull.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9414238, member: 6790260"] As I said above though, the desire [I]by itself[/I] is not a problem. Stat bonuses were never particularly interesting as a means to differentiate characters, and I've been pretty consistent about claiming that. I've always believed it was better for the game to make the [I]actions[/I] of characters different, because actions speak, stats don't. Dragonborn have dragon breath. Tieflings tap into hellish powers. Orcs are blood-frenzy ferocious. Etc. Making races different by what special [I]thing[/I] they do is far and away better than "Orcs have +2 Str and Con, and -4 Cha." The problem is, WotC doesn't want to do that. I fundamentally disagree with [USER=6801228]@Chaosmancer[/USER] on this. I absolutely do think they have a "replace everything with spells" agenda. I think we've seen the signs of that loud and clear, and that it takes [I]significant[/I] player pushback for them to retreat from this stance. That's why they tried to make Warlock pacts into spells; that's why they initially made Hunter's Mark a spell, and why Divine Smite has been turned into a spell as well. The spell-ification process is not restricted to any one area. [I]Yes,[/I] they do make other kinds of things, but there has been a [I]consistent[/I] trend of using spells even when spells are NOT warranted, and essentially never going the other way, turning stuff that is a spell into a non-spell instead. But "you can cast spell X 1/day" (or whatever) does not [I]feel[/I] the same way as a special racial feature that only fnords get. It just doesn't, and it never will. Instead, it feels like...getting to be a weaker spellcaster occasionally. The fact that dragon breath [I]isn't[/I] just a spell really does matter. It feels different--even if you could theoretically restructure it as a spell, [I]you really shouldn't[/I], because that feels different. For an edition that has allegedly prioritized "feel" above all else, because (allegedly) "math is easy," the fact that they keep chucking so many things--no, [I]not absolutely positively everything [USER=6801228]@Chaosmancer[/USER][/I], but FAR too much and consistently more over time--into the flavorless-crappy-feels zone of "you get a couple weird spells!" just flat is not helping. It sounds like the goliath is a (IMO, rare) example of NOT doing this, and for that I'm glad...even if the "what do you do" sounds incredibly thin and frankly pretty dull. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D species article
Top