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<blockquote data-quote="Minigiant" data-source="post: 9415883" data-attributes="member: 63508"><p>Small differences don't matter. </p><p></p><p>A small bonus only matters if </p><p></p><ol> <li data-xf-list-type="ol">If the role is constant </li> <li data-xf-list-type="ol">And the results of roles are cumulative </li> </ol><p>Aka combat attacks and damage</p><p></p><p>People care because D&D is a majority combat game. </p><p></p><p>However having a simple plus two over another character really doesn't make you that much better at breaking down a door. Having a plus 4 over it on the character and doesn't do it either.</p><p></p><p></p><p>The only time for Buddhist matters is when the result is gated behind requiring a top level roll. </p><p></p><p>When you need to hit a DC-19 having a +2 over a + 0 matters because one person has double the amount of dice results that can succeed. </p><p></p><p></p><p></p><p>And my point is we're not getting away from the d20.</p><p></p><p>Having a d20 for tax a d10 full skills and a d6 for saves would make small bonuses matter but it triples the complexity of the game. </p><p></p><p>And that's my core point using ability scores and ability modifiers as your main descriptor of your ability to do things alone would require a change of dice which is the change of the formula. </p><p></p><p>Which is my point </p><p></p><p>You have to change the formula in order for these things to work. Which is more to remember, harder to learn, and less likely to catch on.</p><p></p><p>This is why it should be a case-by-case basis. </p><p></p><p>If you want it orc to be able to lift four times as much as a halfling, Just make a rule that says </p><p></p><p><strong>An orc lift double the amount of medium creature likea human and four times as much as a small creature like a halfling</strong>.</p><p></p><p>We had that. It was powerful build. 1-2 sentences in the species traits that every orc player or DM could see an understand without messing with the other aspects of the game.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9415883, member: 63508"] Small differences don't matter. A small bonus only matters if [LIST=1] [*]If the role is constant [*]And the results of roles are cumulative [/LIST] Aka combat attacks and damage People care because D&D is a majority combat game. However having a simple plus two over another character really doesn't make you that much better at breaking down a door. Having a plus 4 over it on the character and doesn't do it either. The only time for Buddhist matters is when the result is gated behind requiring a top level roll. When you need to hit a DC-19 having a +2 over a + 0 matters because one person has double the amount of dice results that can succeed. And my point is we're not getting away from the d20. Having a d20 for tax a d10 full skills and a d6 for saves would make small bonuses matter but it triples the complexity of the game. And that's my core point using ability scores and ability modifiers as your main descriptor of your ability to do things alone would require a change of dice which is the change of the formula. Which is my point You have to change the formula in order for these things to work. Which is more to remember, harder to learn, and less likely to catch on. This is why it should be a case-by-case basis. If you want it orc to be able to lift four times as much as a halfling, Just make a rule that says [B]An orc lift double the amount of medium creature likea human and four times as much as a small creature like a halfling[/B]. We had that. It was powerful build. 1-2 sentences in the species traits that every orc player or DM could see an understand without messing with the other aspects of the game. [/QUOTE]
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