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<blockquote data-quote="Zuranthium" data-source="post: 9417432" data-attributes="member: 7046627"><p>Hence changing the rules. Something that could have been done in a new edition. I disagree to begin with that it's not significant:</p><p></p><p></p><p></p><p>That isn't accurate. If you need to roll 13 to hit, there's 40% chance. Giving +2 attack roll means the chance becomes 50%, which is a 25% increase in landed attacks. The difference is felt and it becomes increasingly more important the harder it is to hit an enemy. If you need to roll a 19 to hit, then +2 attack has increased your chances from 10% to 20% - your chance has DOUBLED, you are hitting twice as often.</p><p></p><p>2 damage is not insignificant either. People like doing as much damage as possible.</p><p></p><p></p><p></p><p>Yeah but so what? In this context it doesn't matter <em>why</em> something is important to a person, just that it is. People like to feel they've maximized their chances, that their character is the best at something. To feel they are the sneakiest sneak possible. The highest damage dealer possible. Casting the most amount of spells. Similar to athletes winning by .01 - doesn't matter about the margin, they did it.</p><p></p><p></p><p></p><p>That's not a good way to go about it. Things should be designed around the stats themselves, so that modifications to stats become impactful. Like for example a +4 strength spell or -4 weaken spell.</p></blockquote><p></p>
[QUOTE="Zuranthium, post: 9417432, member: 7046627"] Hence changing the rules. Something that could have been done in a new edition. I disagree to begin with that it's not significant: That isn't accurate. If you need to roll 13 to hit, there's 40% chance. Giving +2 attack roll means the chance becomes 50%, which is a 25% increase in landed attacks. The difference is felt and it becomes increasingly more important the harder it is to hit an enemy. If you need to roll a 19 to hit, then +2 attack has increased your chances from 10% to 20% - your chance has DOUBLED, you are hitting twice as often. 2 damage is not insignificant either. People like doing as much damage as possible. Yeah but so what? In this context it doesn't matter [I]why[/I] something is important to a person, just that it is. People like to feel they've maximized their chances, that their character is the best at something. To feel they are the sneakiest sneak possible. The highest damage dealer possible. Casting the most amount of spells. Similar to athletes winning by .01 - doesn't matter about the margin, they did it. That's not a good way to go about it. Things should be designed around the stats themselves, so that modifications to stats become impactful. Like for example a +4 strength spell or -4 weaken spell. [/QUOTE]
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