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D&D species article
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<blockquote data-quote="Yaarel" data-source="post: 9417861" data-attributes="member: 58172"><p>Yeah, the above sounds good.</p><p></p><p>Below, I would handle the combat aspects of separately.</p><p></p><p>Size in itself has no combat mechanics but other mechanics might refer to it.</p><p></p><p>I would eliminate mechanics for "weapon sizes".</p><p></p><p>Instead, I would grant the creature − not the weapon − a damage bonus.</p><p></p><p>Something like:</p><p><strong>Large Momentum.</strong> Once per round, on an attack that hits that relies on Strength, you can add an additional 1d6 to the damage type.</p><p></p><p>The for Large the Size bonus to damage is 1d6. For Huge, 2d6, and for Gargantuan 3d6.</p><p></p><p>The Size bonus can be added separately via a feat. Some species might have this feat as part of its traits.</p><p></p><p>The weapon size lacks special mechanics, however the weapon must be made for a Large wielder to wield it proficiently. Likewise, armor must be the appropriate size to wear proficiently.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9417861, member: 58172"] Yeah, the above sounds good. Below, I would handle the combat aspects of separately. Size in itself has no combat mechanics but other mechanics might refer to it. I would eliminate mechanics for "weapon sizes". Instead, I would grant the creature − not the weapon − a damage bonus. Something like: [B]Large Momentum.[/B] Once per round, on an attack that hits that relies on Strength, you can add an additional 1d6 to the damage type. The for Large the Size bonus to damage is 1d6. For Huge, 2d6, and for Gargantuan 3d6. The Size bonus can be added separately via a feat. Some species might have this feat as part of its traits. The weapon size lacks special mechanics, however the weapon must be made for a Large wielder to wield it proficiently. Likewise, armor must be the appropriate size to wear proficiently. [/QUOTE]
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