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D&D spellcasters in the modern world
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<blockquote data-quote="Mistwell" data-source="post: 409132" data-attributes="member: 2525"><p>I think the most dramatic change would be to the legal system and laws. Spellcasting would be regulated, and a lot of criminal laws would need to be created to deal with it. Use of spells for harm to others, including the charm person idea (which would be regulated just like rufies are now) would be banned, and prosecuted.</p><p></p><p>More importantly, it would alter the jury trial system. Spells that detect lies, or force someone to tell the truth, would be used. </p><p></p><p>And what would detect evil do to moral relativism? To politics?</p><p></p><p>Police departments would start using divinations to prevent crimes before they happen. Scrying would be used to locate wanted criminals and missing persons. </p><p></p><p>Political assasinations would happen using scrying, teleportation, and a signle true-strike spell. No world leader would last more than a couple of months.</p><p></p><p>The laws of physics could never be developed, since magic routinely breaks those laws. This means much of current technology would not exists, if magic had been around for a long time. In fact, much wouldn't have been invented for lack of a need for a machine to do something that magic could already do. </p><p></p><p>This is all too much. It is a bad idea to run a d20 campaign with magic as a relatively known, common element in society. It just changes way too much. It is inevitable that your players will take advantage of a situation the GM did not think of in advance, because there will be hundreds of thousands of those situations.</p><p></p><p>Again, I encourage you to make magic very special - something most people do not believe in, very few actually know about, and even fewer can use it. Do not open Pandora's Box! You think it is fun now, but it will rapidly degenerate into an abusive, boring world.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 409132, member: 2525"] I think the most dramatic change would be to the legal system and laws. Spellcasting would be regulated, and a lot of criminal laws would need to be created to deal with it. Use of spells for harm to others, including the charm person idea (which would be regulated just like rufies are now) would be banned, and prosecuted. More importantly, it would alter the jury trial system. Spells that detect lies, or force someone to tell the truth, would be used. And what would detect evil do to moral relativism? To politics? Police departments would start using divinations to prevent crimes before they happen. Scrying would be used to locate wanted criminals and missing persons. Political assasinations would happen using scrying, teleportation, and a signle true-strike spell. No world leader would last more than a couple of months. The laws of physics could never be developed, since magic routinely breaks those laws. This means much of current technology would not exists, if magic had been around for a long time. In fact, much wouldn't have been invented for lack of a need for a machine to do something that magic could already do. This is all too much. It is a bad idea to run a d20 campaign with magic as a relatively known, common element in society. It just changes way too much. It is inevitable that your players will take advantage of a situation the GM did not think of in advance, because there will be hundreds of thousands of those situations. Again, I encourage you to make magic very special - something most people do not believe in, very few actually know about, and even fewer can use it. Do not open Pandora's Box! You think it is fun now, but it will rapidly degenerate into an abusive, boring world. [/QUOTE]
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