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D&D Starter Set: Dragons of Stormwreck Isle Review
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<blockquote data-quote="Dungeonosophy" data-source="post: 8726807" data-attributes="member: 6688049"><p>Thanks for the review.</p><p></p><p>So that the Kids may be more than a winking, frustrating Easter egg—I’m requesting that:</p><p></p><ol> <li data-xf-list-type="ol">DMs Guild open up The Realm of the D&D Cartoon Show for community creation.</li> <li data-xf-list-type="ol">And also that WotC publish a DMs Guild short supplementary PDF which gives 5e stats for the Kids, and an in-universe explanation for how the Kids ended up Abeir-Toril at this time, from so many years ago—those Kids entered the D&D Multiverse before even the Time of Troubles!</li> </ol><p></p><p>Questions/suggestions from the review:</p><p></p><p>Except for having five less dice, and no condition cards, and no poster map (that’s the bummer for me), the reader is not able to tell how the contents stack up quantity-wise. You included page counts for the new adventure and new rulebook, but not for the adventure and rulebook in the Essentials Kit. So the reader feels we just gotta take your word for it that overall “it contains little in comparison.”</p><p>In that regard, if we’re going to count and compare things objectively, then it’d be good to know exactly how many pre-gen sheets there are vs. the number of magic item cards, quest cards (I liked handing out those), and sidekick cards in the Essentials Kit. If we’re doing a quantitative comparison, could also compare to the Starter Set.</p><p></p><p>Follow-up questions:</p><p></p><p>Are the pre-gen characters statted up as if they were the Kids? I mean they don’t have their Items of Power do they?</p><p></p><p>Has Sheila become a Cleric instead of a Thief?</p><p></p><p>Where is the home base for this adventure? Phandalin? I wonder, because my players like investigating those environs due to fond memories of the previous boxed sets.</p><p></p><p>Is it one big adventure, or episodic quests like the two previous sets?</p><p></p><p>Is there a regional map in the text? Sword Coast?</p><p></p><p>How many local site maps are there in the adventure book?</p><p></p><p>For what it’s worth, I’m DMing the Essentials Kit right now, using my diceless, mechanics-less, one-page Storytime D&D system (SD&D).</p><p></p><p>SPOILER: We loved Gnomegarde. But I think the Dwarven Excavation is one of the worst adventures I’ve ever seen since I started DMing in 1983. It’s so threadbare. “Oh great, I found yet another secret door…to another empty room.” <em>sigh</em> “Oh great, yet another ochre jelly”. And the final room of the hidden statue of Abbathor is so perversely bare and anticlimactic, that I’m amazed that it passed Wizards’ playtest.</p><p></p><p>I spiced it up a bit based in Sly Flourish’s suggestions, but otherwise it would’ve been a remarkably terrible and boring adventure.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 8726807, member: 6688049"] Thanks for the review. So that the Kids may be more than a winking, frustrating Easter egg—I’m requesting that: [LIST=1] [*]DMs Guild open up The Realm of the D&D Cartoon Show for community creation. [*]And also that WotC publish a DMs Guild short supplementary PDF which gives 5e stats for the Kids, and an in-universe explanation for how the Kids ended up Abeir-Toril at this time, from so many years ago—those Kids entered the D&D Multiverse before even the Time of Troubles! [/LIST] Questions/suggestions from the review: Except for having five less dice, and no condition cards, and no poster map (that’s the bummer for me), the reader is not able to tell how the contents stack up quantity-wise. You included page counts for the new adventure and new rulebook, but not for the adventure and rulebook in the Essentials Kit. So the reader feels we just gotta take your word for it that overall “it contains little in comparison.” In that regard, if we’re going to count and compare things objectively, then it’d be good to know exactly how many pre-gen sheets there are vs. the number of magic item cards, quest cards (I liked handing out those), and sidekick cards in the Essentials Kit. If we’re doing a quantitative comparison, could also compare to the Starter Set. Follow-up questions: Are the pre-gen characters statted up as if they were the Kids? I mean they don’t have their Items of Power do they? Has Sheila become a Cleric instead of a Thief? Where is the home base for this adventure? Phandalin? I wonder, because my players like investigating those environs due to fond memories of the previous boxed sets. Is it one big adventure, or episodic quests like the two previous sets? Is there a regional map in the text? Sword Coast? How many local site maps are there in the adventure book? For what it’s worth, I’m DMing the Essentials Kit right now, using my diceless, mechanics-less, one-page Storytime D&D system (SD&D). SPOILER: We loved Gnomegarde. But I think the Dwarven Excavation is one of the worst adventures I’ve ever seen since I started DMing in 1983. It’s so threadbare. “Oh great, I found yet another secret door…to another empty room.” [I]sigh[/I] “Oh great, yet another ochre jelly”. And the final room of the hidden statue of Abbathor is so perversely bare and anticlimactic, that I’m amazed that it passed Wizards’ playtest. I spiced it up a bit based in Sly Flourish’s suggestions, but otherwise it would’ve been a remarkably terrible and boring adventure. [/QUOTE]
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