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D&D Stats: What The Typical 5E Party *Actually* Looks Like
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<blockquote data-quote="Bacon Bits" data-source="post: 7786251" data-attributes="member: 6777737"><p>I don't really think multiclassing favoring Fighter and Rogue is all that surprising. Multiclassing a spellcaster is generally a terrible idea, while 1-4 levels of Fighter (Action Surge, Second Wind, Fighting Style, Martial Weapons, Medium Armor, Shields, Archetype) or Rogue (Cunning Action, Sneak Attack, Expertise, Light Armor, Thieves' Tools, Rogue weapons, Archetype) is <em>extremely</em> profitable, and the requirement (13 Str or Dex) is so meager that it's basically irrelevant.</p><p></p><p>What surprises me is that so few Barbarians multiclass as the class is all but dead after level 8. I guess it just goes to show how few campaigns really get to high level.</p><p></p><p>I definitely understand multiclassing a Cleric, though. The Cleric's spell list and abilities at higher level are almost as dead as the Barbarian. Levels 10 through 16 mark one of the longest nearly dead stretches in the entire game; all you get are ASIs and new spell levels, and the spell list for Clerics is pretty terrible at high level. Lots of restorative spells and true seeing, but not much more. Conjure Celestial is a good example of how much of a slap in the face these spells are. 7th level, 1 minute casting time, requires concentration, lasts up to 1 hour, and you get: one celestial creature of CR 4 or lower. For reference, that's a Pegasus or a Couatl, and <em>that's it</em>. You can't even get a Unicorn.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7786251, member: 6777737"] I don't really think multiclassing favoring Fighter and Rogue is all that surprising. Multiclassing a spellcaster is generally a terrible idea, while 1-4 levels of Fighter (Action Surge, Second Wind, Fighting Style, Martial Weapons, Medium Armor, Shields, Archetype) or Rogue (Cunning Action, Sneak Attack, Expertise, Light Armor, Thieves' Tools, Rogue weapons, Archetype) is [I]extremely[/I] profitable, and the requirement (13 Str or Dex) is so meager that it's basically irrelevant. What surprises me is that so few Barbarians multiclass as the class is all but dead after level 8. I guess it just goes to show how few campaigns really get to high level. I definitely understand multiclassing a Cleric, though. The Cleric's spell list and abilities at higher level are almost as dead as the Barbarian. Levels 10 through 16 mark one of the longest nearly dead stretches in the entire game; all you get are ASIs and new spell levels, and the spell list for Clerics is pretty terrible at high level. Lots of restorative spells and true seeing, but not much more. Conjure Celestial is a good example of how much of a slap in the face these spells are. 7th level, 1 minute casting time, requires concentration, lasts up to 1 hour, and you get: one celestial creature of CR 4 or lower. For reference, that's a Pegasus or a Couatl, and [I]that's it[/I]. You can't even get a Unicorn. [/QUOTE]
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