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D&D Still Satanic? "So my mom threw away all my D&D books..."
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<blockquote data-quote="Ariosto" data-source="post: 5570574" data-attributes="member: 80487"><p>"Killing a shard of soul" would have been too vague a notion, I think, for my parents to worry about.</p><p></p><p>There were much more obvious elements of D&D to find objectionable back in the day, most chiefly:</p><p></p><p>- violence</p><p>- greed</p><p>- bigotry</p><p></p><p>... nor were those exceptions to the general run of popular culture in the 1970s-80s or today.</p><p></p><p>People of many cultures were even more concerned about movies and television and video games. Some game designers and thinkers took this regard for the influence of arcade games and their personal-computer offspring as indicative of their potential as forms of art. People worried about their effects because they <em>experienced</em> the same kind of power as in literature, music and visual arts.</p><p></p><p>How much a child is "steeped in" material that takes for granted value systems that parents do not wish the child to take as normative can easily be a much bigger deal to them than it is to people -- especially older people -- who are just plain accustomed to that kind of environment. </p><p></p><p>Might one not wonder <em>why</em> if a young vegetarian from birth wants to be immersed in visualization of slaughter and sausages as entertainment? Might one not wonder <em>why</em> if someone raised as a feminist wanted to spend many hours of formative years conforming to sexist stereotypes and objectification?</p><p></p><p>There may turn out to be quite thoughtful answers, and thought-provokingly more to the phenomenon -- and to the young person, too! -- than one might have suspected.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5570574, member: 80487"] "Killing a shard of soul" would have been too vague a notion, I think, for my parents to worry about. There were much more obvious elements of D&D to find objectionable back in the day, most chiefly: - violence - greed - bigotry ... nor were those exceptions to the general run of popular culture in the 1970s-80s or today. People of many cultures were even more concerned about movies and television and video games. Some game designers and thinkers took this regard for the influence of arcade games and their personal-computer offspring as indicative of their potential as forms of art. People worried about their effects because they [i]experienced[/i] the same kind of power as in literature, music and visual arts. How much a child is "steeped in" material that takes for granted value systems that parents do not wish the child to take as normative can easily be a much bigger deal to them than it is to people -- especially older people -- who are just plain accustomed to that kind of environment. Might one not wonder [i]why[/i] if a young vegetarian from birth wants to be immersed in visualization of slaughter and sausages as entertainment? Might one not wonder [i]why[/i] if someone raised as a feminist wanted to spend many hours of formative years conforming to sexist stereotypes and objectification? There may turn out to be quite thoughtful answers, and thought-provokingly more to the phenomenon -- and to the young person, too! -- than one might have suspected. [/QUOTE]
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D&D Still Satanic? "So my mom threw away all my D&D books..."
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