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D&D strategy: now actually makes sense!
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<blockquote data-quote="TerraDave" data-source="post: 6802149" data-attributes="member: 22260"><p>I haven’t made it through all the AMA, but I have listened to this <a href="http://dnd.wizards.com/articles/features/mike-mearls-chris-lindsay-dungeon-masters-guild" target="_blank">podcast</a>. </p><p></p><p>Anyways. We can now actually understand the 5E strategy. For months we have asked, where are the short adventures, the monsters, the other things we would normally expect? Why is Dragon+ like it is? Will there be real Dragon or Dungeon? More webcontent? What about fan-created content? Is it just UA? How do they ever discover game designers of the future?</p><p></p><p>The thing is, from the podcast, turns they have been sitting on this for <em>years</em>. They have known all along. Oh sure, there where hints, vague comments here and there, but even as they kept talking up their story-lines they knew. </p><p></p><p>Know they tell us. </p><p></p><p>And while there are teething problems, it may cover a lot of the above, and then some. The content gets out there in a crowd sourced kind of way, they got money from it, others get exposure, and its less work then trying to put together a magazine and doesn’t tie up their staff. </p><p></p><p></p><p></p><p>It is also confirmed that they see the SRD as more for publishers, and bolder projects. Not really a surprise, but it is very explicit in their thinking. DG is for the DM who wants to share the various things from his game, or someone trying out doing content for a bigger public. SRD is for a someone, probably a more established publisher, who wants to do a new game or setting that is much more of a departure. MM mentions a supers games as an example. So this way 5E gets bolder support, and 5E mechanics start to spread beyond D&D.</p><p></p><p>Why wait this long? Mearls, in various interviews, has cautioned against publishers rushing things and the need to really understand how the game works. My guess is that getting the details of the DG together also took </p><p></p><p>But they have known all along. I don’t think anyone really guessed. It was a pretty good secret. </p><p></p><p>And now what they have been doing makes sense.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6802149, member: 22260"] I haven’t made it through all the AMA, but I have listened to this [URL="http://dnd.wizards.com/articles/features/mike-mearls-chris-lindsay-dungeon-masters-guild"]podcast[/URL]. Anyways. We can now actually understand the 5E strategy. For months we have asked, where are the short adventures, the monsters, the other things we would normally expect? Why is Dragon+ like it is? Will there be real Dragon or Dungeon? More webcontent? What about fan-created content? Is it just UA? How do they ever discover game designers of the future? The thing is, from the podcast, turns they have been sitting on this for [i]years[/i]. They have known all along. Oh sure, there where hints, vague comments here and there, but even as they kept talking up their story-lines they knew. Know they tell us. And while there are teething problems, it may cover a lot of the above, and then some. The content gets out there in a crowd sourced kind of way, they got money from it, others get exposure, and its less work then trying to put together a magazine and doesn’t tie up their staff. It is also confirmed that they see the SRD as more for publishers, and bolder projects. Not really a surprise, but it is very explicit in their thinking. DG is for the DM who wants to share the various things from his game, or someone trying out doing content for a bigger public. SRD is for a someone, probably a more established publisher, who wants to do a new game or setting that is much more of a departure. MM mentions a supers games as an example. So this way 5E gets bolder support, and 5E mechanics start to spread beyond D&D. Why wait this long? Mearls, in various interviews, has cautioned against publishers rushing things and the need to really understand how the game works. My guess is that getting the details of the DG together also took But they have known all along. I don’t think anyone really guessed. It was a pretty good secret. And now what they have been doing makes sense. [/QUOTE]
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