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D&D Studio Blog - Sage Advice - Creature Evolutions
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<blockquote data-quote="pukunui" data-source="post: 8416271" data-attributes="member: 54629"><p>There's a new D&D Studio Blog - Jeremy's posted about "Creature Evolutions": <a href="https://dnd.wizards.com/articles/sage-advice/creature-evolutions" target="_blank">Creature Evolutions | Dungeons & Dragons</a></p><p></p><p>Some quick takeaways:</p><ul> <li data-xf-list-type="ul">Some creatures that were formerly humanoids will, going forward, be monstrosities, fey, or something else. ("Humanoid" is reserved for creatures with similar "moral and cultural range" to humans.)</li> <li data-xf-list-type="ul">Alignment got put in a "time out".</li> <li data-xf-list-type="ul">They've started using class tags so that DMs know that a particular NPC can attune to magic items limited to a particular class.</li> <li data-xf-list-type="ul">Bonus actions get their own section in the stat block now.</li> <li data-xf-list-type="ul">They've merged the Innate Spellcasting and Spellcasting traits and have gotten rid of spell slots.</li> </ul><p>Also some stuff we've already guessed based on the stat blocks and playable races in <em>Wild Beyond the Witchlight</em>.</p><p></p><p>There's also some Sage Advice on "rabbit hops" for harengon PCs.</p><p></p><p><img src="https://pbs.twimg.com/media/FA4V0VnXsAAPtoQ?format=jpg&name=medium" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="pukunui, post: 8416271, member: 54629"] There's a new D&D Studio Blog - Jeremy's posted about "Creature Evolutions": [URL='https://dnd.wizards.com/articles/sage-advice/creature-evolutions']Creature Evolutions | Dungeons & Dragons[/URL] Some quick takeaways: [LIST] [*]Some creatures that were formerly humanoids will, going forward, be monstrosities, fey, or something else. ("Humanoid" is reserved for creatures with similar "moral and cultural range" to humans.) [*]Alignment got put in a "time out". [*]They've started using class tags so that DMs know that a particular NPC can attune to magic items limited to a particular class. [*]Bonus actions get their own section in the stat block now. [*]They've merged the Innate Spellcasting and Spellcasting traits and have gotten rid of spell slots. [/LIST] Also some stuff we've already guessed based on the stat blocks and playable races in [I]Wild Beyond the Witchlight[/I]. There's also some Sage Advice on "rabbit hops" for harengon PCs. [IMG]https://pbs.twimg.com/media/FA4V0VnXsAAPtoQ?format=jpg&name=medium[/IMG] [/QUOTE]
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