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D&D Studio Blog - Sage Advice - Creature Evolutions
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<blockquote data-quote="Hussar" data-source="post: 8416685" data-attributes="member: 22779"><p>To be perfectly honest, it's one of those spells I've almost never seen used. It's a 3rd level spell slot, so, it's not like it's a minor cost and it only works if the baddies are full on casters. Most monsters don't cast spells. Some do, sure. I'm sure counterspell would have been really nice in today's session when the warforged cleric in the party got Suggested, not once, but twice, by the yuan-ti purebloods they were fighting. </p><p></p><p>OTOH, simply beating the purebloods to death seemed to solve the problem too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>But, as I said earlier, since the monster manual is already chock a block with abilities that are spells but not really spells, this doesn't seem like a major change. It's a bit sad when the bad guy Lich gets totally shut down for three rounds because the PC's just keep counter spelling. Much better that that Lich has all sorts of weird magical powers that normal wizards don't have. </p><p></p><p>Then again, I've never once seen a player ask why they can't learn a spell like ability that a monster has. Seems like such a holdover 4e issue where you had things like kobold shaman blasting away with their staff, but, the staff wasn't actually magical if anyone picked it up. Players IME, really, really don't care.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8416685, member: 22779"] To be perfectly honest, it's one of those spells I've almost never seen used. It's a 3rd level spell slot, so, it's not like it's a minor cost and it only works if the baddies are full on casters. Most monsters don't cast spells. Some do, sure. I'm sure counterspell would have been really nice in today's session when the warforged cleric in the party got Suggested, not once, but twice, by the yuan-ti purebloods they were fighting. OTOH, simply beating the purebloods to death seemed to solve the problem too. :D But, as I said earlier, since the monster manual is already chock a block with abilities that are spells but not really spells, this doesn't seem like a major change. It's a bit sad when the bad guy Lich gets totally shut down for three rounds because the PC's just keep counter spelling. Much better that that Lich has all sorts of weird magical powers that normal wizards don't have. Then again, I've never once seen a player ask why they can't learn a spell like ability that a monster has. Seems like such a holdover 4e issue where you had things like kobold shaman blasting away with their staff, but, the staff wasn't actually magical if anyone picked it up. Players IME, really, really don't care. [/QUOTE]
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