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D&D Studio Blog - Sage Advice - Creature Evolutions
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<blockquote data-quote="Hussar" data-source="post: 8417802" data-attributes="member: 22779"><p>See this, this right here is at the heart of the changes.</p><p></p><p>For homebrewers, nothing actually changes. They are still going to ignore what the game says and do their own thing anyway. But, these changes also mean that those who aren't particularly homebrewers now have to spend a tiny bit of time actually thinking about the repercussions of the baseline because they need to establish a baseline that is acceptable for that group.</p><p></p><p>That's the benefit here. Every group now establishes it's own baseline. Is it ok to indiscriminately slaughter something? Well, the game and WotC isn't going to answer that for you. Maybe yes it's perfectly fine at this table, but, at that table, no it isn't. And there is absolutely nothing wrong with either table. They are playing the way they want to play. Groovy.</p><p></p><p>The game isn't losing anything. It's becoming more about making the game acceptable for your table, rather than dictating from on high that this or that is okay or not okay.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8417802, member: 22779"] See this, this right here is at the heart of the changes. For homebrewers, nothing actually changes. They are still going to ignore what the game says and do their own thing anyway. But, these changes also mean that those who aren't particularly homebrewers now have to spend a tiny bit of time actually thinking about the repercussions of the baseline because they need to establish a baseline that is acceptable for that group. That's the benefit here. Every group now establishes it's own baseline. Is it ok to indiscriminately slaughter something? Well, the game and WotC isn't going to answer that for you. Maybe yes it's perfectly fine at this table, but, at that table, no it isn't. And there is absolutely nothing wrong with either table. They are playing the way they want to play. Groovy. The game isn't losing anything. It's becoming more about making the game acceptable for your table, rather than dictating from on high that this or that is okay or not okay. [/QUOTE]
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