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D&D Studio Blog - Sage Advice - Creature Evolutions
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<blockquote data-quote="Faolyn" data-source="post: 8419194" data-attributes="member: 6915329"><p>I think that the <em>humanlike </em>means along the lines of how important are instincts are to them <em>as a race</em>. Are they capable of not only thinking, but of changing their mind or developing new concepts, or is it that they are what they are, and no matter how intelligent they are, they're never going to be anything but what they are? Can you have a meaningful conversation with one, and learn about its culture from this conversation, and teach if about your culture in return?</p><p></p><p>For instance, gnolls, as presented in 5e, were made by a demon prince to be ravenous, bloodthirsty murderers. If you try to talk to one, it will just eat your face. If they were actually monstrous in form, you could play them basically the same way as you do now, with the only change being in the types of weapons and tactics they use. Gnolls, by <em>RAW</em>, aren't just "hyena-folk."</p><p></p><p>But take <em>centaurs</em>, which despite having a monstrous body plan, <em>aren't</em> wild horses. You can read the description and imagine centaur towns, centaur culture, individual centaurs of any alignment. Despite cultural differences, you can communicate with them.</p><p></p><p>So I think this is what they mean. Gnolls, despite being bipeds, aren't really <em>people</em>. And centaurs, despite having having six limbs, <em>are </em>people. You can assume that <em>charm person</em> is, in fact, meant to find and alter the minds of <em>people; hold person </em>is meant to paralyze <em>people. </em>And so forth.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8419194, member: 6915329"] I think that the [I]humanlike [/I]means along the lines of how important are instincts are to them [I]as a race[/I]. Are they capable of not only thinking, but of changing their mind or developing new concepts, or is it that they are what they are, and no matter how intelligent they are, they're never going to be anything but what they are? Can you have a meaningful conversation with one, and learn about its culture from this conversation, and teach if about your culture in return? For instance, gnolls, as presented in 5e, were made by a demon prince to be ravenous, bloodthirsty murderers. If you try to talk to one, it will just eat your face. If they were actually monstrous in form, you could play them basically the same way as you do now, with the only change being in the types of weapons and tactics they use. Gnolls, by [I]RAW[/I], aren't just "hyena-folk." But take [I]centaurs[/I], which despite having a monstrous body plan, [I]aren't[/I] wild horses. You can read the description and imagine centaur towns, centaur culture, individual centaurs of any alignment. Despite cultural differences, you can communicate with them. So I think this is what they mean. Gnolls, despite being bipeds, aren't really [I]people[/I]. And centaurs, despite having having six limbs, [I]are [/I]people. You can assume that [I]charm person[/I] is, in fact, meant to find and alter the minds of [I]people; hold person [/I]is meant to paralyze [I]people. [/I]And so forth. [/QUOTE]
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