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<blockquote data-quote="Hawk Diesel" data-source="post: 7350726" data-attributes="member: 59848"><p>Sure, but then it really depends on [MENTION=6798172]Paul3[/MENTION]'s goal is for the class. Given that it is only 10 days of instruction, is the goal to teach 5th edition Dungeons & Dragons, or to use RPGs as a tool to build other skills? If the class lasted longer or had few students, 5th edition would seem more doable. But also, if the class does well, it might lead to a bigger course to build off of the last. As an introduction to RPGs for 8th graders, do you want them mired down in rules, or getting to the group interactions and story-telling as soon as possible? </p><p></p><p>To me, especially since it is a smaller summer school course, it might be better to start as small as possible and focus on the fundamentals of RPGs. Then, if it proves to be a success, it could spawn more advanced and longer classes built around RPGs as a vehicle for educational goals and development.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7350726, member: 59848"] Sure, but then it really depends on [MENTION=6798172]Paul3[/MENTION]'s goal is for the class. Given that it is only 10 days of instruction, is the goal to teach 5th edition Dungeons & Dragons, or to use RPGs as a tool to build other skills? If the class lasted longer or had few students, 5th edition would seem more doable. But also, if the class does well, it might lead to a bigger course to build off of the last. As an introduction to RPGs for 8th graders, do you want them mired down in rules, or getting to the group interactions and story-telling as soon as possible? To me, especially since it is a smaller summer school course, it might be better to start as small as possible and focus on the fundamentals of RPGs. Then, if it proves to be a success, it could spawn more advanced and longer classes built around RPGs as a vehicle for educational goals and development. [/QUOTE]
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