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<blockquote data-quote="LordEntrails" data-source="post: 7352161" data-attributes="member: 6804070"><p>Some good thoughts. </p><p>- Personally I would stick with 5E D&D using the Basic Rules. Everyone can get them. They game is accessible and well known.</p><p>- I would highlight the aspects of creative writing and creativity. Expect each person to create a 3 Room Dungeon (the predecessor to the five room dungeon philosophy.) You could also have each person create one or two other things, like; a background, an artifact item, spell, etc</p><p>- Start with PreGens, later on have each person create one or two characters.</p><p>- You can also do improv type exercises, where each student, or pairs of students, play out a 2 minute scene with each other or yourself.</p><p>- I would not bring in older/other people to DM. Let the kids do it themselves.</p><p>- Though I'm a supporter of DMing, I don't think I would require/expect each kid to DM. If only half the classes are "game" sessions, then that's only 10 hours of gaming over 5 sessions, probably enough for everyone to run a 3 Room Dungeon, but maybe not. Plus, the comfort/anxiety/willingness aspects for each student.</p><p>- Consider a projector and/or VTT for at least demo'ing parts of a game session. I think I would stay with just using it to demonstrate movement on a map and maybe to put up a PDF of a pre-gen to discuss/explain the character sheet. Even though I love VTT's (esp FG), don't add the complexity.</p><p>- Have some aspect of character creation where those with artistic talent can draw portraits, while others grab appropriate images from the internet.</p><p>- You can also mention and show some ways of creating maps with various freeware and mapping programs. </p><p>- Also, have or show how stand-up paper mini's can be used as well as perhaps some mini's (if you have some that might get lost).</p><p>- Show/discuss many of the various resources such as EnWorld, DMsGuild, DriveThru RPG, and other RPG genre's and such etc</p><p>- Finally, discuss the importance of supporting (financially) authors/publishers and not "sharing" (stealing), how if we enjoy something, we need to make it possible for other to afford to spend their time creating for it.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7352161, member: 6804070"] Some good thoughts. - Personally I would stick with 5E D&D using the Basic Rules. Everyone can get them. They game is accessible and well known. - I would highlight the aspects of creative writing and creativity. Expect each person to create a 3 Room Dungeon (the predecessor to the five room dungeon philosophy.) You could also have each person create one or two other things, like; a background, an artifact item, spell, etc - Start with PreGens, later on have each person create one or two characters. - You can also do improv type exercises, where each student, or pairs of students, play out a 2 minute scene with each other or yourself. - I would not bring in older/other people to DM. Let the kids do it themselves. - Though I'm a supporter of DMing, I don't think I would require/expect each kid to DM. If only half the classes are "game" sessions, then that's only 10 hours of gaming over 5 sessions, probably enough for everyone to run a 3 Room Dungeon, but maybe not. Plus, the comfort/anxiety/willingness aspects for each student. - Consider a projector and/or VTT for at least demo'ing parts of a game session. I think I would stay with just using it to demonstrate movement on a map and maybe to put up a PDF of a pre-gen to discuss/explain the character sheet. Even though I love VTT's (esp FG), don't add the complexity. - Have some aspect of character creation where those with artistic talent can draw portraits, while others grab appropriate images from the internet. - You can also mention and show some ways of creating maps with various freeware and mapping programs. - Also, have or show how stand-up paper mini's can be used as well as perhaps some mini's (if you have some that might get lost). - Show/discuss many of the various resources such as EnWorld, DMsGuild, DriveThru RPG, and other RPG genre's and such etc - Finally, discuss the importance of supporting (financially) authors/publishers and not "sharing" (stealing), how if we enjoy something, we need to make it possible for other to afford to spend their time creating for it. [/QUOTE]
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