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<blockquote data-quote="Paul3" data-source="post: 7604982" data-attributes="member: 6798172"><p>I am bumping this thread as we are entering year two as I would love to hear ideas. Once again, the big issues is the class size, which should be around 20. How do you keep everyone busy, especially if the teacher is DMing the other group and not circulating. These are 11-14 year olds and they do get sidetracked pretty quickly. Ideally, I would love to have the kids DM, but since we only have 20 total hours, what happened last summer is that as soon as I had some kids ready to take the reins, the class was basically over. Still, that remains the goal.</p><p></p><p>This year, I am going to split the group into two once again, taking each group for about an hour. I am looking for ways to occupy the kids who aren't playing, especially during those first couple days. Here are my thoughts.</p><p></p><p>1. While we are using simplified pre-gens, I have left everything regarding character backstories blank. On our first day, they will pick their archetype, but then have to develop the stories behind these archetypes. I may or may not use the flaws, bonds, ideals, etc. format.</p><p></p><p>2. Then, how do the characters fit together as a party? How did they meet? Why are they together? What things have happened to them leading up the start of our journey?</p><p></p><p>Any other ideas to kick things off? Remember, these need to be things they can do on their own, or in relatively unsupervised small groups.</p></blockquote><p></p>
[QUOTE="Paul3, post: 7604982, member: 6798172"] I am bumping this thread as we are entering year two as I would love to hear ideas. Once again, the big issues is the class size, which should be around 20. How do you keep everyone busy, especially if the teacher is DMing the other group and not circulating. These are 11-14 year olds and they do get sidetracked pretty quickly. Ideally, I would love to have the kids DM, but since we only have 20 total hours, what happened last summer is that as soon as I had some kids ready to take the reins, the class was basically over. Still, that remains the goal. This year, I am going to split the group into two once again, taking each group for about an hour. I am looking for ways to occupy the kids who aren't playing, especially during those first couple days. Here are my thoughts. 1. While we are using simplified pre-gens, I have left everything regarding character backstories blank. On our first day, they will pick their archetype, but then have to develop the stories behind these archetypes. I may or may not use the flaws, bonds, ideals, etc. format. 2. Then, how do the characters fit together as a party? How did they meet? Why are they together? What things have happened to them leading up the start of our journey? Any other ideas to kick things off? Remember, these need to be things they can do on their own, or in relatively unsupervised small groups. [/QUOTE]
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