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<blockquote data-quote="MockingBird" data-source="post: 7611282" data-attributes="member: 6985008"><p>I havent read every post so I apologize if my post is redundant. I agree with using the basic rules. Print out copies if you can. I'm leaning more toward pregens to simplify things. I dont think the majority of the kids will care but you will have some who are truly interested in customizing their own character. I would also bring in some helpers like you suggested with the high school kids who are familiar and good with kids. </p><p></p><p>I would go a modular route. Introduce a story seed and allow the kids to add to it in a improv type brainstorming process then explain how they just participated in one of the concepts of RPGs. </p><p></p><p>I would probably set up an encounter session to teach the basics of turn order and combat. Encourage the kids to describe their actions.</p><p></p><p>I would then introduce puzzles in the same modular manner as you did with combats, then roleplaying scenarios. </p><p></p><p>After all that I would round it out with a complete one shot that melds all the concepts you taught them. Something that would only take a few sessions and allowed each character class to shine.</p><p></p><p>Good luck and keep us updated. I hope it goes really well for you and the kids!</p></blockquote><p></p>
[QUOTE="MockingBird, post: 7611282, member: 6985008"] I havent read every post so I apologize if my post is redundant. I agree with using the basic rules. Print out copies if you can. I'm leaning more toward pregens to simplify things. I dont think the majority of the kids will care but you will have some who are truly interested in customizing their own character. I would also bring in some helpers like you suggested with the high school kids who are familiar and good with kids. I would go a modular route. Introduce a story seed and allow the kids to add to it in a improv type brainstorming process then explain how they just participated in one of the concepts of RPGs. I would probably set up an encounter session to teach the basics of turn order and combat. Encourage the kids to describe their actions. I would then introduce puzzles in the same modular manner as you did with combats, then roleplaying scenarios. After all that I would round it out with a complete one shot that melds all the concepts you taught them. Something that would only take a few sessions and allowed each character class to shine. Good luck and keep us updated. I hope it goes really well for you and the kids! [/QUOTE]
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