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D&D Tactics Sounds Good!
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3524941" data-attributes="member: 22882"><p>It's certainly the second choice - well, the fifth or sixth choice, really, after PS2, DS, PSP and PS3 and probably X-Box - for RPGs. The sales of console and portable RPGs dwarf those of PC RPGs (with good reason, IMO, but that's neither here nor there).</p><p></p><p>For FPSes, it comes down to the target market.</p><p></p><p>Games like Unreal Tournament that aim for the hardcore competitive players are PC targeted, because competitive players know the max possible performance of a console controller is inferior to the max possible performance of a PC's mouse and keyboard. I'm not sure how the Wii setup would stack up; if it allows light gun-like precision aiming and mouse-and-keyboard-like precision movement, then it could be even better. But, the hardcore competitive market usually also wants the flashiest graphics, and is willing to pay to get them.</p><p></p><p>Games like Halo are targeted more at casual FPS fans who are more likely to play single player than multiplayer. Because you have to be quite skilled to get the most out of mouse and keyboard, an X-Box controller is just as good for the casual player, and the system is much cheaper. Also, when casual players do go online, doing so from a console offers a hidden benefit: even if you're not that great, you can rest easy knowing you won't be going up against the 1337 competition PC online multiplayer attracts.</p><p></p><p></p><p></p><p>Comfortable? No.</p><p></p><p>Fun? Perhaps not (although I've had years of fun doing just that).</p><p></p><p>Precise? Much more so. You can do things with a mouse and keyboard you couldn't dream of attempting with the best console FPS controller ever created. Log onto a competitive game of Unreal and count the seconds it takes you to get fragged. Then realize in that time, your killer could barely have turned to face you with a gamepad, much less precisely headshotted you while dodge-jumping into another room where he'd already calculated the +199 health would be spawning in under three seconds.</p><p></p><p>There's no shame in being a casual FPS player - indeed, I think the focus on, or just the presence of, 1337 competitive players has helped drive the casual market to consoles -, but if you want to be really, really good at FPS games, you need the greater precision of mouse-and-keyboard.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3524941, member: 22882"] It's certainly the second choice - well, the fifth or sixth choice, really, after PS2, DS, PSP and PS3 and probably X-Box - for RPGs. The sales of console and portable RPGs dwarf those of PC RPGs (with good reason, IMO, but that's neither here nor there). For FPSes, it comes down to the target market. Games like Unreal Tournament that aim for the hardcore competitive players are PC targeted, because competitive players know the max possible performance of a console controller is inferior to the max possible performance of a PC's mouse and keyboard. I'm not sure how the Wii setup would stack up; if it allows light gun-like precision aiming and mouse-and-keyboard-like precision movement, then it could be even better. But, the hardcore competitive market usually also wants the flashiest graphics, and is willing to pay to get them. Games like Halo are targeted more at casual FPS fans who are more likely to play single player than multiplayer. Because you have to be quite skilled to get the most out of mouse and keyboard, an X-Box controller is just as good for the casual player, and the system is much cheaper. Also, when casual players do go online, doing so from a console offers a hidden benefit: even if you're not that great, you can rest easy knowing you won't be going up against the 1337 competition PC online multiplayer attracts. Comfortable? No. Fun? Perhaps not (although I've had years of fun doing just that). Precise? Much more so. You can do things with a mouse and keyboard you couldn't dream of attempting with the best console FPS controller ever created. Log onto a competitive game of Unreal and count the seconds it takes you to get fragged. Then realize in that time, your killer could barely have turned to face you with a gamepad, much less precisely headshotted you while dodge-jumping into another room where he'd already calculated the +199 health would be spawning in under three seconds. There's no shame in being a casual FPS player - indeed, I think the focus on, or just the presence of, 1337 competitive players has helped drive the casual market to consoles -, but if you want to be really, really good at FPS games, you need the greater precision of mouse-and-keyboard. [/QUOTE]
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