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General Tabletop Discussion
*Dungeons & Dragons
D&D Team Productivity?
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<blockquote data-quote="humble minion" data-source="post: 8169879" data-attributes="member: 5948"><p>Productivity isn't measured in sheer volume, it's measured by the amount of return you get on the investment you make.</p><p></p><p>WotC obviously made the strategic decision some time ago to manage D&D as a line with relatively low numbers of book releases, which allows them to spend less on their development team (ESPECIALLY on that part of the dev team that playtests or looks for loopholes in new material in conjunction with old material), as well as saving money on warehousing etc, inventory management etc of a huge range of products. And it seems to be working for them, much as I'd personally prefer a to see more energetic release schedule because it might mean they'd release stuff i want sooner.</p><p></p><p>Still, given the huge proliferation of 5e products on the market, it's not like we're exactly deprived of content, after all...</p></blockquote><p></p>
[QUOTE="humble minion, post: 8169879, member: 5948"] Productivity isn't measured in sheer volume, it's measured by the amount of return you get on the investment you make. WotC obviously made the strategic decision some time ago to manage D&D as a line with relatively low numbers of book releases, which allows them to spend less on their development team (ESPECIALLY on that part of the dev team that playtests or looks for loopholes in new material in conjunction with old material), as well as saving money on warehousing etc, inventory management etc of a huge range of products. And it seems to be working for them, much as I'd personally prefer a to see more energetic release schedule because it might mean they'd release stuff i want sooner. Still, given the huge proliferation of 5e products on the market, it's not like we're exactly deprived of content, after all... [/QUOTE]
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