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<blockquote data-quote="fusangite" data-source="post: 2840866" data-attributes="member: 7240"><p>I tend to be more bothered by the assumption of modern social, political and religious arrangements and worldviews. </p><p></p><p>As for the technology thing, let's make sure to differentiate between science and technology. These things do not always advance together; sometimes, they go in opposite directions as in the early medieval period where technology moved forward while scientific knowledge decayed. Because we live in a time where there is a high level of interdependence between scienfitic knowledge and technology, it is sometimes difficult for us to remember that before the Scientific Revolution this was not the case. </p><p></p><p>Given how immune organized D&D societies are to non-military threats like natural disasters and diseases and, in a similar vein, have access to highly reliable, predictable forms of magic, I would tend to assume that D&D worlds would have relatively little technology for their amount of scientific knowledge. </p><p></p><p>Also, given that D&D worlds clearly have different scientific laws, what with being able to make giant balls of fire out of words, there is no guarantee that technologies that would work in this world would work in a D&D world. If there are four elements instead of 108, what might the implications of this be to other areas of physics? For instance, if water and air are elements, clearly there is no such thing as oxygen. Would there even be fossil fuels, especially given that most D&D worlds are thousands rather than billions of years old, created by totally different forces than those that made this world?</p></blockquote><p></p>
[QUOTE="fusangite, post: 2840866, member: 7240"] I tend to be more bothered by the assumption of modern social, political and religious arrangements and worldviews. As for the technology thing, let's make sure to differentiate between science and technology. These things do not always advance together; sometimes, they go in opposite directions as in the early medieval period where technology moved forward while scientific knowledge decayed. Because we live in a time where there is a high level of interdependence between scienfitic knowledge and technology, it is sometimes difficult for us to remember that before the Scientific Revolution this was not the case. Given how immune organized D&D societies are to non-military threats like natural disasters and diseases and, in a similar vein, have access to highly reliable, predictable forms of magic, I would tend to assume that D&D worlds would have relatively little technology for their amount of scientific knowledge. Also, given that D&D worlds clearly have different scientific laws, what with being able to make giant balls of fire out of words, there is no guarantee that technologies that would work in this world would work in a D&D world. If there are four elements instead of 108, what might the implications of this be to other areas of physics? For instance, if water and air are elements, clearly there is no such thing as oxygen. Would there even be fossil fuels, especially given that most D&D worlds are thousands rather than billions of years old, created by totally different forces than those that made this world? [/QUOTE]
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