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[D&D]The Hidden Shrine of Tamoachan:OOC
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<blockquote data-quote="Snowtiger" data-source="post: 946807" data-attributes="member: 12261"><p>The additions/subtractions on the ability stats are the racial/level</p><p>improvements. I have now included the stat bonus/penalty also.</p><p></p><p><strong>Beleril, Male Elf Sorcerer6</strong>: CR: 6; Size: M Type: Humanoid; HD 6d4+6; </p><p>HP: 20; Init +2 (+2 Dex, +0 Misc); Spd 30 ft;</p><p>AC15 bracers +1 or</p><p>AC18 mage armor or</p><p>AC19 mithral shirt +1 ASF 10%;</p><p>Melee: +5, Sickle, 1d6 19-20/x2,</p><p>Melee: +3/+3, Sickle, 1d6/1d6 19-20/x2,</p><p>Ranged: +5, Shortbow (60ft), 1d6 19-20/x2,</p><p>Ranged: +5, Blowgun (10ft), 1 19-20/x2;</p><p>SA: Spells, Summon familiar; SQ: Elven traits;</p><p>AL: CG; SV: Fort +3, Ref +4, Will +3;</p><p>Str 9(9+0) -1, Dex 15(13+2) +2, Con 12(14-2) +1,</p><p>Int 16(16+0) +3, Wis 10(10+0) +0, Cha 18(17+1) +4.</p><p></p><p>Skills and feats: Alchemy +10(7+3), Bluff +7(3+4), Concentration +8(7+1), Hide +5(3+2), Innuendo +6(2+4), Knowledge(Arcana) +10(7+3), Listen +2(0), Move Silently +2(0+2), Spellcraft +10(7+3), Spot +2(0) = 44pts; Martial Weapon Proficiency, Simple Weapon Proficiency, Armor proficiency(light), Two-weapon fighting, Weapon Finess(Sickle).</p><p></p><p>Elven traits: +2 racial saving throw against Enchantment, racial Search check when within 5 feet of a secret or concealed door, Immunity to magical sleep, Lowlight vision.</p><p></p><p>Languages: Elven, common, gnomish.</p><p></p><p>Sorcerer Spells Known (cast 6/7/6/4): 0-Detect Magic, Disrupt Undead, Flare, Mage Hand, Ray of frost, Read Magic, Resistance; 1-Burning hands, Mage Armor, Shield, Shocking grasp; 2-Cat's Grace, Flaming Sphere; 3-Fireball.</p><p></p><p>Equipment: 13000GP; 1100GP remain:</p><p>Ale(Gallon); Amulet of Natural Armor +1; Arrows x40; Backpack; Bedroll; Blanket(Winter); Blowgun; Bracers of Armor, +1; Caltrops; Candles; Cart; Case(Scroll); Cloak of Elvenkind; Darkwood Shield; Feather Token(Tree) x 11; Feather Token(Swanboat); Flask; Flint and Steel; Grappling Hook; Mithral shirt +1 (AC5); Mule; Needles, Blowgun; Oil x5(1 Pt)); Pouch x2(Belt); Ring of Protection +1; Rope(50 Ft); Scroll x2(Mount); Shortbow; Sickle x2; Tent; Slippers of spider climbing.</p><p></p><p>Familiar: Kerr, Owl: Tiny Magical Beast; CR 6; Size: Tiny; Type: Magical; HD 6;</p><p> HP: 15; Init +3; Spd 10ft/40ft fly;</p><p> AC: 20 (10+2size+3dex+2NatArmor+3bonus);</p><p> Melee: +6, Claws, 1d4-2, Face 2.5ftx2.5ft;</p><p> SQ: Familiar traits; </p><p> SV: Fort +4, Ref +9, Will +6/+8(vs. Enchant);</p><p> Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 4;</p><p> Skills and feats: Listen +14, Move Silently +20, Spot +6/+8(Dusk/Darkness),</p><p> Weapon Finesse(Claws);</p><p> Familiar Traits: Lowlight vision, Grants +2 Move Silently to Master, Grants Alertness to Master, Touch Spells through Familiar, Improved Evasion, Share Spells, Empathic Link, Speak with Master.</p></blockquote><p></p>
[QUOTE="Snowtiger, post: 946807, member: 12261"] The additions/subtractions on the ability stats are the racial/level improvements. I have now included the stat bonus/penalty also. [B]Beleril, Male Elf Sorcerer6[/B]: CR: 6; Size: M Type: Humanoid; HD 6d4+6; HP: 20; Init +2 (+2 Dex, +0 Misc); Spd 30 ft; AC15 bracers +1 or AC18 mage armor or AC19 mithral shirt +1 ASF 10%; Melee: +5, Sickle, 1d6 19-20/x2, Melee: +3/+3, Sickle, 1d6/1d6 19-20/x2, Ranged: +5, Shortbow (60ft), 1d6 19-20/x2, Ranged: +5, Blowgun (10ft), 1 19-20/x2; SA: Spells, Summon familiar; SQ: Elven traits; AL: CG; SV: Fort +3, Ref +4, Will +3; Str 9(9+0) -1, Dex 15(13+2) +2, Con 12(14-2) +1, Int 16(16+0) +3, Wis 10(10+0) +0, Cha 18(17+1) +4. Skills and feats: Alchemy +10(7+3), Bluff +7(3+4), Concentration +8(7+1), Hide +5(3+2), Innuendo +6(2+4), Knowledge(Arcana) +10(7+3), Listen +2(0), Move Silently +2(0+2), Spellcraft +10(7+3), Spot +2(0) = 44pts; Martial Weapon Proficiency, Simple Weapon Proficiency, Armor proficiency(light), Two-weapon fighting, Weapon Finess(Sickle). Elven traits: +2 racial saving throw against Enchantment, racial Search check when within 5 feet of a secret or concealed door, Immunity to magical sleep, Lowlight vision. Languages: Elven, common, gnomish. Sorcerer Spells Known (cast 6/7/6/4): 0-Detect Magic, Disrupt Undead, Flare, Mage Hand, Ray of frost, Read Magic, Resistance; 1-Burning hands, Mage Armor, Shield, Shocking grasp; 2-Cat's Grace, Flaming Sphere; 3-Fireball. Equipment: 13000GP; 1100GP remain: Ale(Gallon); Amulet of Natural Armor +1; Arrows x40; Backpack; Bedroll; Blanket(Winter); Blowgun; Bracers of Armor, +1; Caltrops; Candles; Cart; Case(Scroll); Cloak of Elvenkind; Darkwood Shield; Feather Token(Tree) x 11; Feather Token(Swanboat); Flask; Flint and Steel; Grappling Hook; Mithral shirt +1 (AC5); Mule; Needles, Blowgun; Oil x5(1 Pt)); Pouch x2(Belt); Ring of Protection +1; Rope(50 Ft); Scroll x2(Mount); Shortbow; Sickle x2; Tent; Slippers of spider climbing. Familiar: Kerr, Owl: Tiny Magical Beast; CR 6; Size: Tiny; Type: Magical; HD 6; HP: 15; Init +3; Spd 10ft/40ft fly; AC: 20 (10+2size+3dex+2NatArmor+3bonus); Melee: +6, Claws, 1d4-2, Face 2.5ftx2.5ft; SQ: Familiar traits; SV: Fort +4, Ref +9, Will +6/+8(vs. Enchant); Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 4; Skills and feats: Listen +14, Move Silently +20, Spot +6/+8(Dusk/Darkness), Weapon Finesse(Claws); Familiar Traits: Lowlight vision, Grants +2 Move Silently to Master, Grants Alertness to Master, Touch Spells through Familiar, Improved Evasion, Share Spells, Empathic Link, Speak with Master. [/QUOTE]
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