Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D The Immersive Quest - My Adventure & Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ericvibrant" data-source="post: 9548013" data-attributes="member: 7049250"><p>Hi Kannik,</p><p></p><p>My name is Eric, and I’m one of the creators of <strong>DUNGEONS & DRAGONS: The Immersive Quest</strong>.</p><p></p><p>I visit EN World regularly and wanted to join the conversation. First, I’d like to thank you for visiting our site and taking the time to write such a detailed review. It’s incredibly cool and much appreciated. Fan feedback is invaluable to our team.</p><p></p><p>Let me start by sharing a few thoughts:</p><p></p><ul> <li data-xf-list-type="ul">I've been a lifelong fan of D&D—my journey began in the ’80s when I used my pocket money to buy the iconic Red Box by Frank Mentzer, featuring Larry Elmore’s stunning artwork of the warrior facing a golden dragon. This project is a collaboration between our team (many of whom are passionate D&D players) and the teams at Hasbro and Wizards of the Coast. For us, this is truly a passion project.</li> <li data-xf-list-type="ul">Behind the proverbial DM screen, we’ve worked hard to adapt the D&D universe to the immersive experience category. It hasn’t been easy. We’ve faced existential dilemmas during the creative process: How far should we go with character creation? Should combat be defined? Should hit points matter? Can characters fail—or even die—during the quest? Ultimately, our love for the D&D universe drives us. We see it as an incredible gateway to creativity and imagination. Our goal is to recreate the magic we felt opening the Red Box or flipping through a new Player’s Handbook. We also want to deliver a high-quality 60–75-minute entertainment experience for everyone at an accessible price point of around $40–50.</li> <li data-xf-list-type="ul">It’s important to us to honor D&D fans while making the property accessible to a wider audience. We fully embrace this choice. Balancing respect for the IP, accessibility, and commercial considerations is the challenge of this kind of production.</li> <li data-xf-list-type="ul">Translating D&D tropes into a public-friendly immersive experience was key for us. For example:<ul> <li data-xf-list-type="ul">The story unfolds in the Forgotten Realms.</li> <li data-xf-list-type="ul">The Big Bad is a powerful dragon like Ashardalon.</li> <li data-xf-list-type="ul">Waterdeep is under threat.</li> <li data-xf-list-type="ul">Participants create characters, start their journey in a tavern, are recruited by a mysterious stranger, explore a dungeon, discover the Big Bad’s lair, prepare for the final showdown, and ultimately celebrate their victory in the Waterdeep market.</li> </ul></li> <li data-xf-list-type="ul">Character creation is intentionally streamlined. Participants choose from four classes: Fighter, Wizard, Druid, and Rogue. There are three difficulty levels, from easy to hard, and class choice impacts interactions. For instance, our Owlbear is more hostile to a Fighter but friendlier toward a Druid.</li> </ul><p>Thank you for recognizing the effort we put into the sets and overall production quality. Most of our artisans come from the film industry, and nothing was left to chance. We also appreciated your call-out to the first PHB (with the idol on the cover).</p><p></p><p></p><p></p><p>Regarding the creatures, we wanted to pay homage to the <em>Monster Manual</em> by bringing classic, iconic D&D monsters to life—creatures that are uniquely identifiable with the brand, such as the Owlbear, Gelatinous Cube, Beholder, and more.</p><p></p><p>I was particularly moved by your observation of young people wanting to learn more about this world and continue the adventure in their own way. That’s precisely why we do this—to bring the D&D fandom together and introduce new players to the franchise.</p><p></p><p><strong>What’s next?</strong></p><p>We improve <em>The Immersive Quest</em> daily, and the program is set to go on tour. We’ll be in Toronto until March 2025, aiming for approximately 50,000 participants. Depending on audience response and market conditions, we hope to expand to several U.S. cities.</p><p></p><p>We’re also considering additional features:</p><p></p><ul> <li data-xf-list-type="ul">Renting game rooms for groups to play D&D after hours.</li> <li data-xf-list-type="ul">Live streaming sessions from the venue.</li> <li data-xf-list-type="ul">And in our wildest dreams:<ul> <li data-xf-list-type="ul">A sequel to <em>The Immersive Quest,</em> like an outdoor nighttime experience in the worlds of Ravenloft or Witchlight Carnival.</li> <li data-xf-list-type="ul">An edgier version tailored to conventions or large-scale fandom events.</li> <li data-xf-list-type="ul">Or even an experiential store dedicated to all things D&D.</li> </ul></li> </ul><p>Our ambitions will evolve with the public’s response. If you have any ideas - please be my guest.</p><p></p><p>Once again, thank you for your visit. If you’re ever in Toronto, don’t hesitate to reach out—we could experience the adventure together!</p><p></p><p>Best regards,</p><p>Eric</p></blockquote><p></p>
[QUOTE="Ericvibrant, post: 9548013, member: 7049250"] Hi Kannik, My name is Eric, and I’m one of the creators of [B]DUNGEONS & DRAGONS: The Immersive Quest[/B]. I visit EN World regularly and wanted to join the conversation. First, I’d like to thank you for visiting our site and taking the time to write such a detailed review. It’s incredibly cool and much appreciated. Fan feedback is invaluable to our team. Let me start by sharing a few thoughts: [LIST] [*]I've been a lifelong fan of D&D—my journey began in the ’80s when I used my pocket money to buy the iconic Red Box by Frank Mentzer, featuring Larry Elmore’s stunning artwork of the warrior facing a golden dragon. This project is a collaboration between our team (many of whom are passionate D&D players) and the teams at Hasbro and Wizards of the Coast. For us, this is truly a passion project. [*]Behind the proverbial DM screen, we’ve worked hard to adapt the D&D universe to the immersive experience category. It hasn’t been easy. We’ve faced existential dilemmas during the creative process: How far should we go with character creation? Should combat be defined? Should hit points matter? Can characters fail—or even die—during the quest? Ultimately, our love for the D&D universe drives us. We see it as an incredible gateway to creativity and imagination. Our goal is to recreate the magic we felt opening the Red Box or flipping through a new Player’s Handbook. We also want to deliver a high-quality 60–75-minute entertainment experience for everyone at an accessible price point of around $40–50. [*]It’s important to us to honor D&D fans while making the property accessible to a wider audience. We fully embrace this choice. Balancing respect for the IP, accessibility, and commercial considerations is the challenge of this kind of production. [*]Translating D&D tropes into a public-friendly immersive experience was key for us. For example: [LIST] [*]The story unfolds in the Forgotten Realms. [*]The Big Bad is a powerful dragon like Ashardalon. [*]Waterdeep is under threat. [*]Participants create characters, start their journey in a tavern, are recruited by a mysterious stranger, explore a dungeon, discover the Big Bad’s lair, prepare for the final showdown, and ultimately celebrate their victory in the Waterdeep market. [/LIST] [*]Character creation is intentionally streamlined. Participants choose from four classes: Fighter, Wizard, Druid, and Rogue. There are three difficulty levels, from easy to hard, and class choice impacts interactions. For instance, our Owlbear is more hostile to a Fighter but friendlier toward a Druid. [/LIST] Thank you for recognizing the effort we put into the sets and overall production quality. Most of our artisans come from the film industry, and nothing was left to chance. We also appreciated your call-out to the first PHB (with the idol on the cover). Regarding the creatures, we wanted to pay homage to the [I]Monster Manual[/I] by bringing classic, iconic D&D monsters to life—creatures that are uniquely identifiable with the brand, such as the Owlbear, Gelatinous Cube, Beholder, and more. I was particularly moved by your observation of young people wanting to learn more about this world and continue the adventure in their own way. That’s precisely why we do this—to bring the D&D fandom together and introduce new players to the franchise. [B]What’s next?[/B] We improve [I]The Immersive Quest[/I] daily, and the program is set to go on tour. We’ll be in Toronto until March 2025, aiming for approximately 50,000 participants. Depending on audience response and market conditions, we hope to expand to several U.S. cities. We’re also considering additional features: [LIST] [*]Renting game rooms for groups to play D&D after hours. [*]Live streaming sessions from the venue. [*]And in our wildest dreams: [LIST] [*]A sequel to [I]The Immersive Quest,[/I] like an outdoor nighttime experience in the worlds of Ravenloft or Witchlight Carnival. [*]An edgier version tailored to conventions or large-scale fandom events. [*]Or even an experiential store dedicated to all things D&D. [/LIST] [/LIST] Our ambitions will evolve with the public’s response. If you have any ideas - please be my guest. Once again, thank you for your visit. If you’re ever in Toronto, don’t hesitate to reach out—we could experience the adventure together! Best regards, Eric [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D The Immersive Quest - My Adventure & Review
Top