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*TTRPGs General
D&D - Thinking outside of the box
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3210348" data-attributes="member: 22882"><p>Personally, I think D&D does D&D better than anything else on the market - and it doesn't do terribly well with anything that's *not* D&D. Not only is it not a generic game, it's a very specific game that, at this point, is close to completely self-referential. 3e actually made this more pronounced by taking existing tropes and updating them to more modern mechanics, whereas 2e was mostly exploring new tropes (with varying degrees of success).</p><p></p><p>If I wanted to play a d20 system game based on a specific fantasy world, or a fantasy world of my own imagining, I'd much more likely base it on d20 Modern than D&D, although some D&D material would be useful in most cases. Certainly for anything outside the fantasy genre (and by that I mean high/epic fantasy; sword and sorcery is right out), I'd pick a different system.</p><p></p><p>I'd only use D&D as the basis of a game if I wanted to play D&D, because that's what D&D does really, really well. Same as I would only use, say, Vampire as the basis of a game if I wanted to play a game about angsty and/or politicking vampires with an intricate secret history. If I wanted to play a game of mortals vs. vampires, or vampires as solitary or pack predators adrift in a sea of normal humans, or vampires as aliens (etc.), I'd use a different system.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3210348, member: 22882"] Personally, I think D&D does D&D better than anything else on the market - and it doesn't do terribly well with anything that's *not* D&D. Not only is it not a generic game, it's a very specific game that, at this point, is close to completely self-referential. 3e actually made this more pronounced by taking existing tropes and updating them to more modern mechanics, whereas 2e was mostly exploring new tropes (with varying degrees of success). If I wanted to play a d20 system game based on a specific fantasy world, or a fantasy world of my own imagining, I'd much more likely base it on d20 Modern than D&D, although some D&D material would be useful in most cases. Certainly for anything outside the fantasy genre (and by that I mean high/epic fantasy; sword and sorcery is right out), I'd pick a different system. I'd only use D&D as the basis of a game if I wanted to play D&D, because that's what D&D does really, really well. Same as I would only use, say, Vampire as the basis of a game if I wanted to play a game about angsty and/or politicking vampires with an intricate secret history. If I wanted to play a game of mortals vs. vampires, or vampires as solitary or pack predators adrift in a sea of normal humans, or vampires as aliens (etc.), I'd use a different system. [/QUOTE]
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