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D&D to become entirely online?
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<blockquote data-quote="CountPopeula" data-source="post: 4339033" data-attributes="member: 27250"><p>There is already a D&D MMORPG. My ex-girlfriend used to play it... she might still, I don't know. What I do know is that it launched with 12 servers, it now has 5. My battlegroup in WoW has more than 12 servers, and I think there's more than 12 battlegroups.</p><p></p><p>The problem D&D is going to have breaking into the online world is it's not competitive. When I look at the content DDI offers, even if any of it worked when it was supposed to, even if it supported my platform, even if all 3d minis were free and there were minis for every monster in every book they published and I could design an unlimited number of different styles based on clothes and such... it's not worth as much as I pay for WoW. And implementing the rules as an online game... to me, 5 servers suggests less than 10K players overall. WoW has millions of players.</p><p></p><p>The fact is, WoW is a lot like D&D. Not in a "oh, 4e is like a video game way" but in a "this is a fantasy-based game that incorporates large amounts of european and Tolkienian trappings" way.</p><p></p><p>The MMORPG that unseats WoW is going to have to offer something that World of Warcraft doesn't, because Warcraft is a far more powerful brand name than "Dungeons and Dragons," so brand loyalty is out. It would need to offer something WoW doesn't that a significant number of people want.</p><p></p><p>Is it true this is their plan? I doubt it. But the World of Warcraft miniatures game probably has them feeling pretty threatened.</p></blockquote><p></p>
[QUOTE="CountPopeula, post: 4339033, member: 27250"] There is already a D&D MMORPG. My ex-girlfriend used to play it... she might still, I don't know. What I do know is that it launched with 12 servers, it now has 5. My battlegroup in WoW has more than 12 servers, and I think there's more than 12 battlegroups. The problem D&D is going to have breaking into the online world is it's not competitive. When I look at the content DDI offers, even if any of it worked when it was supposed to, even if it supported my platform, even if all 3d minis were free and there were minis for every monster in every book they published and I could design an unlimited number of different styles based on clothes and such... it's not worth as much as I pay for WoW. And implementing the rules as an online game... to me, 5 servers suggests less than 10K players overall. WoW has millions of players. The fact is, WoW is a lot like D&D. Not in a "oh, 4e is like a video game way" but in a "this is a fantasy-based game that incorporates large amounts of european and Tolkienian trappings" way. The MMORPG that unseats WoW is going to have to offer something that World of Warcraft doesn't, because Warcraft is a far more powerful brand name than "Dungeons and Dragons," so brand loyalty is out. It would need to offer something WoW doesn't that a significant number of people want. Is it true this is their plan? I doubt it. But the World of Warcraft miniatures game probably has them feeling pretty threatened. [/QUOTE]
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