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D&D to become entirely online?
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<blockquote data-quote="Imaro" data-source="post: 4339928" data-attributes="member: 48965"><p>I don't think this idea is absurd as some people would like to make it out to be. Both I and my brother work in IT and we were just discussing this the oither day. Our musings led us to some startling thoughts...</p><p></p><p>1. DDI as a test bed for financial profitability. If WotC can get enough people to sign up for DDI on a long term basis they will have a steady flow of cash instead of the pick and choose purcases of actual books. Assuming success I think this would be a go ahead to move more towards an online model.</p><p></p><p>2. With 5th ed. WotC still sells books, but you can sign up for a subscription model, where the books are delivered in a PDF format, before they are released into distribution as well as garnering the benefits of a DDI type model. Overall charged to a lesser cost than purchasing the books, but WotC saves plenty in printing costs. The same way Dragon and Dungeon moved to PDF format (again a test bed to see how this is accepted). And for those who talk about piracy...so what, 4e has already shown this won't have a significant effect on purchases (I wouldn't be surprised if they were leaked on purpose to test this out).</p><p></p><p>3. With 6th ed. move to a totally online format, where the books can only be purchased through a subscription model or individually(for a higher price). An enhancement of the DDI features so that it is actually more common to play online than offline. People can test the new edition of the game online instead of only at conventions or through special demos (for a small fee of course, that will be rationalized as KotS was). And with the increase in income they now have "professional DM's" that can run games, again for a small fee, for anyone who wants to play.</p><p></p><p>This doesn't seem a stupid route (if done in a gradual way), or a bad business decision where finances are concerned...on the other hand I wouldn't be playing D&D anymore if this is ultimately where it's headed.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4339928, member: 48965"] I don't think this idea is absurd as some people would like to make it out to be. Both I and my brother work in IT and we were just discussing this the oither day. Our musings led us to some startling thoughts... 1. DDI as a test bed for financial profitability. If WotC can get enough people to sign up for DDI on a long term basis they will have a steady flow of cash instead of the pick and choose purcases of actual books. Assuming success I think this would be a go ahead to move more towards an online model. 2. With 5th ed. WotC still sells books, but you can sign up for a subscription model, where the books are delivered in a PDF format, before they are released into distribution as well as garnering the benefits of a DDI type model. Overall charged to a lesser cost than purchasing the books, but WotC saves plenty in printing costs. The same way Dragon and Dungeon moved to PDF format (again a test bed to see how this is accepted). And for those who talk about piracy...so what, 4e has already shown this won't have a significant effect on purchases (I wouldn't be surprised if they were leaked on purpose to test this out). 3. With 6th ed. move to a totally online format, where the books can only be purchased through a subscription model or individually(for a higher price). An enhancement of the DDI features so that it is actually more common to play online than offline. People can test the new edition of the game online instead of only at conventions or through special demos (for a small fee of course, that will be rationalized as KotS was). And with the increase in income they now have "professional DM's" that can run games, again for a small fee, for anyone who wants to play. This doesn't seem a stupid route (if done in a gradual way), or a bad business decision where finances are concerned...on the other hand I wouldn't be playing D&D anymore if this is ultimately where it's headed. [/QUOTE]
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