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D&D Tower of Druaga
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<blockquote data-quote="Troll Slayer" data-source="post: 5369677" data-attributes="member: 97636"><p>I've never seen the anime, but I know similar ideas have appeared in video games in one form or another. I have some questions. How much variety can be brought into each floor or set of floors? Are we talking just decorative changes, architectural variation, or is the tower magical enough to include different environmental elements as well?</p><p> </p><p>Can each floor be drastically different from the previous one? If so, then it could be much the same as any planeswalker campaign, but the different planes are all stacked on top of one another in the form of a really tall tower.</p><p> </p><p>Are the floors confined to having content that fits within specific dimensions; being contained within the walls of the tower itself, or can they defy space? What about time itself? Remember that nameless dragon whelp we let live on the first floor? Well all of a sudden he's a much larger, much older, and much angrier dragon on the 8th floor!</p><p> </p><p>There are a lot of cool things you can do here, but I think most importantly you can have vastly different gameplay environments without needing to explain how the party started in the jungle and ended up in the tundra.</p><p> </p><p>Just some thoughts, and sorry if I'm completely missing the point having not seen the source material.</p></blockquote><p></p>
[QUOTE="Troll Slayer, post: 5369677, member: 97636"] I've never seen the anime, but I know similar ideas have appeared in video games in one form or another. I have some questions. How much variety can be brought into each floor or set of floors? Are we talking just decorative changes, architectural variation, or is the tower magical enough to include different environmental elements as well? Can each floor be drastically different from the previous one? If so, then it could be much the same as any planeswalker campaign, but the different planes are all stacked on top of one another in the form of a really tall tower. Are the floors confined to having content that fits within specific dimensions; being contained within the walls of the tower itself, or can they defy space? What about time itself? Remember that nameless dragon whelp we let live on the first floor? Well all of a sudden he's a much larger, much older, and much angrier dragon on the 8th floor! There are a lot of cool things you can do here, but I think most importantly you can have vastly different gameplay environments without needing to explain how the party started in the jungle and ended up in the tundra. Just some thoughts, and sorry if I'm completely missing the point having not seen the source material. [/QUOTE]
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