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D&D Tower of Druaga
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<blockquote data-quote="fireinthedust" data-source="post: 5371262" data-attributes="member: 51930"><p>The different seasons have the same tower, just two parts: one was the physical tower, the other was a planeswalker-style tower that exists kind of in the mind. For that reason, yeah it could have a totally different scale than an ordinary building.</p><p></p><p>Interesting fact: one episode of season one had the party going through the original 80s videogame. That tower was within the tower in the show, and had them basically playing the first game to solve a problem in the series. It would be like having Mario play Mario Bros. in order to get treasure he could use to defeat, like, someone else. The original game's tower is a physical tower without the weird dimensions: it's a big building with lots of monsters in it, but no fantastic geographies.</p><p> </p><p>Each floor gets progressively weirder and further away from the simple-tower idea. Eventually you get the above-mentioned caverns, and inally an ice level filled with mountains. Then, the second tower goes beyond "the earthy realm" to some really fantastic places (the garden level, eh?). </p><p></p><p>Remember, there's a scene where the PCs get a series of doors that take them straight to the eventual top of the tower. They skip through a whole range of levels, one of fire, ice, water, whatever. Then into the palace level (i think?) which is the final one.</p><p></p><p>You can do anything you want in a game, but make sure the players are the ones moving the action along. </p><p></p><p>Also you'll want each "level" to have an entrance and an exit, just like the series. Get to the next one by finding the door. </p><p></p><p>You could make up your own cosmology, too: you don't need the "great wheel" or anything else. Rather, you can say "each level of the tower" is one demiplane closer to the true planes where, in the show, Ishtar might live (not that we ever get there, or that it's important).</p><p></p><p>You could use the Planar Environments for each of the tower levels: gravity, spells being muted or magnified, that sort of thing.</p><p></p><p>Towns might not be trading with each other so much as facilitating Climbers (early levels) or simply trying to survive in the wildernesses in the "tower" (ie: monsters are so bad they hide behind these walls and eke out a living).</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5371262, member: 51930"] The different seasons have the same tower, just two parts: one was the physical tower, the other was a planeswalker-style tower that exists kind of in the mind. For that reason, yeah it could have a totally different scale than an ordinary building. Interesting fact: one episode of season one had the party going through the original 80s videogame. That tower was within the tower in the show, and had them basically playing the first game to solve a problem in the series. It would be like having Mario play Mario Bros. in order to get treasure he could use to defeat, like, someone else. The original game's tower is a physical tower without the weird dimensions: it's a big building with lots of monsters in it, but no fantastic geographies. Each floor gets progressively weirder and further away from the simple-tower idea. Eventually you get the above-mentioned caverns, and inally an ice level filled with mountains. Then, the second tower goes beyond "the earthy realm" to some really fantastic places (the garden level, eh?). Remember, there's a scene where the PCs get a series of doors that take them straight to the eventual top of the tower. They skip through a whole range of levels, one of fire, ice, water, whatever. Then into the palace level (i think?) which is the final one. You can do anything you want in a game, but make sure the players are the ones moving the action along. Also you'll want each "level" to have an entrance and an exit, just like the series. Get to the next one by finding the door. You could make up your own cosmology, too: you don't need the "great wheel" or anything else. Rather, you can say "each level of the tower" is one demiplane closer to the true planes where, in the show, Ishtar might live (not that we ever get there, or that it's important). You could use the Planar Environments for each of the tower levels: gravity, spells being muted or magnified, that sort of thing. Towns might not be trading with each other so much as facilitating Climbers (early levels) or simply trying to survive in the wildernesses in the "tower" (ie: monsters are so bad they hide behind these walls and eke out a living). [/QUOTE]
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