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D&D tries to be a little of everything, and that's its secret strength (and weakness)
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<blockquote data-quote="DEFCON 1" data-source="post: 9180568" data-attributes="member: 7006"><p>The thing I always find curious though is that we KNOW what D&D is. It is what it is. And yet we still see so many people get bent out of shape at places like here when D&D <em>isn't</em> something else. The fact that D&D doesn't do X particularly well (at least not as well as another game that was built specifically for the purpose of doing X well)... gets them genuinely upset. Which is just bizarre to me. We KNOW the designers of the game are never going to turn D&D into whatever it is we think it "should" be... so why does that bother us so? Why have we put so much emphasis on this game of 'D&D' that we need THIS game to be the game WE want, when we could just as easily play the game that was designed to be what we want?</p><p></p><p>Now of course the answers are 'nostalgia', 'community' and 'laziness'. 'Nostalgia' because we remember playing and loving D&D in the previous times-- back when we didn't care about X, Y, or Z in our gaming-- and wish we could still play and love D&D that same way again even though we want our gaming to include X, Y, and Z. </p><p></p><p>'Community' because it is indeed the largest and most popular roleplaying game out there, and there is something to be said to feeling good about being part of a group. So we want that community aspect, but just wish the game we have to play to be a part of it was more to our liking.</p><p></p><p>And 'laziness'? Heh... well, that just comes down to not going all-out to find those 3 other people somewhere out there in the great wide world that are willing to sit at our table and play whatever ridiculous, bizarro-world version of an RPG that we are desperate to play. Finding 3 people who will play my game with all my crazy, out-there beliefs of what makes a good RPG... all my weird house rules that make the game run in a certain way... all that can be a tall order and tiring task. And at some point if I can't find them, rather than keeping at it and working harder to find those 3 players to sit at my table... I just instead come to places like this and demand that the WotC designers turn D&D <em>into</em> my ridiculous, bizarro-world RPG so that my pool of player options becomes larger and I don't have to work as hard to fill my table.</p><p></p><p>But of course the issue with that is that the designers of D&D don't give a rat's ass that you can't find players that go along with whatever hyper-specific, weird way you feel like you need your game to be to be happy. So they aren't going to change their priorities just for you. You just need to work harder and do a better job in selling your ridiculous and bizarro-world RPG idea to eventually find those 3 players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9180568, member: 7006"] The thing I always find curious though is that we KNOW what D&D is. It is what it is. And yet we still see so many people get bent out of shape at places like here when D&D [I]isn't[/I] something else. The fact that D&D doesn't do X particularly well (at least not as well as another game that was built specifically for the purpose of doing X well)... gets them genuinely upset. Which is just bizarre to me. We KNOW the designers of the game are never going to turn D&D into whatever it is we think it "should" be... so why does that bother us so? Why have we put so much emphasis on this game of 'D&D' that we need THIS game to be the game WE want, when we could just as easily play the game that was designed to be what we want? Now of course the answers are 'nostalgia', 'community' and 'laziness'. 'Nostalgia' because we remember playing and loving D&D in the previous times-- back when we didn't care about X, Y, or Z in our gaming-- and wish we could still play and love D&D that same way again even though we want our gaming to include X, Y, and Z. 'Community' because it is indeed the largest and most popular roleplaying game out there, and there is something to be said to feeling good about being part of a group. So we want that community aspect, but just wish the game we have to play to be a part of it was more to our liking. And 'laziness'? Heh... well, that just comes down to not going all-out to find those 3 other people somewhere out there in the great wide world that are willing to sit at our table and play whatever ridiculous, bizarro-world version of an RPG that we are desperate to play. Finding 3 people who will play my game with all my crazy, out-there beliefs of what makes a good RPG... all my weird house rules that make the game run in a certain way... all that can be a tall order and tiring task. And at some point if I can't find them, rather than keeping at it and working harder to find those 3 players to sit at my table... I just instead come to places like this and demand that the WotC designers turn D&D [I]into[/I] my ridiculous, bizarro-world RPG so that my pool of player options becomes larger and I don't have to work as hard to fill my table. But of course the issue with that is that the designers of D&D don't give a rat's ass that you can't find players that go along with whatever hyper-specific, weird way you feel like you need your game to be to be happy. So they aren't going to change their priorities just for you. You just need to work harder and do a better job in selling your ridiculous and bizarro-world RPG idea to eventually find those 3 players. ;) [/QUOTE]
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