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D&D tries to be a little of everything, and that's its secret strength (and weakness)
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<blockquote data-quote="Stormonu" data-source="post: 9194759" data-attributes="member: 52734"><p>Bad Analogy time.</p><p></p><p>I kind of see D&D as king of RPGs kind of like Monopoly is king of boardgames. You can reskin and houserule them in many ways. But, if you were to try and use Monopoly to create a game that plays like Sorry! or Life, you'd have a lot easier time if you just used the board game that already exists rather than trying to twist Monopoly into one of those games.</p><p></p><p>Now, D&D is a lot more flexible, but it excels at the Zero-to-Hero fantasy game with a veneer of semi-simulationism. Levels, class niches, spell slots and a combat mini game are pretty strong DNA to the game. Other portions have been added in or popped off throughout the editions, with varying degrees of success. </p><p></p><p>But there's just some folks that will never be happy with the state of what the game is (or was), and they are bound and determined to tear it all down to put up what they think it should be, regardless whether or not everyone else is happy with what they've already got.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9194759, member: 52734"] Bad Analogy time. I kind of see D&D as king of RPGs kind of like Monopoly is king of boardgames. You can reskin and houserule them in many ways. But, if you were to try and use Monopoly to create a game that plays like Sorry! or Life, you'd have a lot easier time if you just used the board game that already exists rather than trying to twist Monopoly into one of those games. Now, D&D is a lot more flexible, but it excels at the Zero-to-Hero fantasy game with a veneer of semi-simulationism. Levels, class niches, spell slots and a combat mini game are pretty strong DNA to the game. Other portions have been added in or popped off throughout the editions, with varying degrees of success. But there's just some folks that will never be happy with the state of what the game is (or was), and they are bound and determined to tear it all down to put up what they think it should be, regardless whether or not everyone else is happy with what they've already got. [/QUOTE]
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D&D tries to be a little of everything, and that's its secret strength (and weakness)
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