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D&D trivia: Quiz
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<blockquote data-quote="FireLance" data-source="post: 2437110" data-attributes="member: 3424"><p>#8. First off, some basics. The DMG sample 20th-level wizard has a base ranged attack bonus of +13 from BAB and 16 Dexterity. The base saving throw DC for his spells are 18 + spell level due to 26 Intelligence. A standard ancient white dragon is a Huge creature with 30 HD, AC 37, touch AC 8, SR of 24 and saves of Fort +23, Reflex +17 and Will +19.</p><p></p><p>The straightforward approach is for the wizard to take the feats Point Blank Shot, Weapon Focus (ranged spell), Ranged Spell Specialization*, Improved Critical (ranged spell), Sudden Empower*, Sudden Maximize*, and Still Spell. Throw a <em>still, sudden empowered, sudden maximized orb of fire</em>* (stilled to bump it to a 5th-level slot). If the white dragon is within 30 feet, this deals an expected [15 x 6 (maximized) + 0.5 x 15 x 3.5 (empowered) +2 for ranged spell specialization + 1 for Point Blank Shot] x 1.5 (for the white dragon's fire vulnerability) = 178.875 damage on a successful hit. <em>Orb of fire</em> requires a ranged touch attack, does not allow spell resistance and does not allow a saving throw, so the expected damage = 0.05 x 0 (the wizard rolls a natural 1) + 0.85 x 178.875 (normal successful attack) + 0.1 x 0.05 x 178.875 (unconfirmed threat) + 0.1 x 0.95 x 2 x 178.875 (confirmed critical) = 186.924375 damage.</p><p></p><p>The absolutely insane approach is for the wizard to take the feats Spell Focus (conjuration), Greater Spell Focus (conjuration), Sudden Empower*, Sudden Maximize*, Energy Substitution (fire)*, and any other metamagic feat. The wizard has another 135,000 gp worth of gear, which he uses to buy a <em>helm of brilliance</em> (125,000 gp) and a <em>type VII necklace of fireballs</em> (8,700 gp). The helm occupies the head slot, so the wizard cannot use his <em>+6 headband of intellect</em>. He compensates for this by casting <em>fox's cunning</em>, which lowers the save DC of his spells to 17 + spell level (19 + spell level for Conjuration spells). In addition, for this to work, the wizard must be Small (a halfling or a gnome) or have pre-cast <em>reduce person</em> on himself.</p><p></p><p>The Small wizard moves into the centre of the Huge dragon's space (he can do so because he is three sizes smaller than the dragon) and casts a <em>fire energy substituted, sudden maximized, sudden empowered arc of lightning</em>* (Reflex 24 half, no SR). This deals an expected [15 x 6 (maximized) + 0.5 x 15 x 3.5 (empowered)] x 1.5 (fire vulnerability) = 174.375 points of damage to the white dragon on a failed save. The dragon will fail 30% of the time (1 to 6 on d20), making the expected damage (0.3 + 0.7 x 0.5) x 174.375 = 113.34375 from the spell.</p><p></p><p>The wizard then voluntarily fails his saving throw against the <em>arc of lightning</em>, which means his <em>necklace of fireballs</em> must also save or detonate. Since its saving throw bonus is +7, it detonates 80% of the time (1 to 16 on d20), causing an additional 58d6 points of fire damage (caster level 10, Reflex 14 half). This will get through the dragon's spell resistance 35% of the time (14 to 20 on d20) and the dragon will fail the saving throw 5% of the time. The expected damage is thus (0.8 x 58 x 3.5 x 0.35) x (0.05 + 0.95 x 0.5) x 1.5 = 44.7615 points of damage.</p><p></p><p>In addition, even the initial damage from the <em>arc of lightning</em> will get through the fire resistance 30 granted by the <em>helm of brilliance</em>, and if the wizard voluntarily fails a DC 15 Will save, all the gems on the helm overload and detonate. There are 30 fire opals, each of which becomes a 10d6 <em>fireball</em> (caster level 13, Reflex 20 half) centered on the wizard. This will get through the dragon's spell resistance 50% of the time (11 to 20 on d20) and the dragon will fail the saving throw 10% of the time (1 or 2 on d20). The expected damage is thus (30 x 10 x 3.5 x 0.5) x (0.1 + 0.9 x 0.5) x 1.5 = 433.125 points of damage.</p><p></p><p>In addition, there are 20 rubies that become <em>walls of fire</em> extending in straight lines in random directions from the wizard. However, since the wizard is in the centre of the dragon's space, all of them hit the dragon. Each <em>wall of fire</em> deals 2d6+13 points of damage (caster level 13, no save). Again, this will get through the dragon's spell resistance 50% of the time, so the expected damage is 20 x (2 x 3.5 +13) x 0.5 x 1.5 = 300 points of damage.</p><p></p><p>Finally, there are 10 diamonds that become <em>prismatic sprays</em> that randomly target a creature within range (possibly the caster). <em>prismatic spray</em> is technically a cone, so any <em>prismatic spray</em> that targets the caster ought to target the dragon as well, since they share the same space. Nonetheless, I will go with the more generous interpretation of the item description and assume that the dragon only gets targeted by 5 <em>prismatic sprays</em>. On a failed save, and ignoring the green, blue, indigo and violet effects, a <em>prismatic spray</em> will do on average 1/7 x 20 x 1.5 + 1/7 x 40 + 1/7 x 80 + 1/7 x 2 x 1/7 x (20 x 1.5 + 40 + 80) = 27.551 points of damage to the dragon. Again, it has a 50% chance to get through the dragon's spell resistance, and the dragon has a 10% chance of failing its saving throw. The expected damage of the five <em>prismatic sprays</em> is thus 5 x 0.5 x (0.1 + 0.9 x 0.5) x 27.551 = 37.88 points of damage.</p><p></p><p>The total expected damage from the kamikaze wizard is thus 113.34375 (spell) + 44.7615 (<em>necklace of fireballs</em>) + 433.125 (<em>helm of brilliance</em> fire opals) + 300 (<em>helm of brilliance</em> rubies) + 37.88 (<em>helm of brilliance</em> diamonds) = 929.11025 points of damage.</p><p></p><p>EDIT: I just realized that if you sequence this properly, the wizard can also voluntarily fail his saving throws against the 30 <em>fireballs</em> created by the <em>helm of brilliance</em> fire opals. In that case, the chance that the <em>necklace of fireballs</em> will eventually fail a saving throw and detonate is close enough to 100% to be taken as such. Hence, the expected damage from the <em>necklace of fireballs</em> increases to 55.951875, and the total expected damage increases to 940.300625.</p><p></p><p>* Feat or spell from Complete Arcane.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2437110, member: 3424"] #8. First off, some basics. The DMG sample 20th-level wizard has a base ranged attack bonus of +13 from BAB and 16 Dexterity. The base saving throw DC for his spells are 18 + spell level due to 26 Intelligence. A standard ancient white dragon is a Huge creature with 30 HD, AC 37, touch AC 8, SR of 24 and saves of Fort +23, Reflex +17 and Will +19. The straightforward approach is for the wizard to take the feats Point Blank Shot, Weapon Focus (ranged spell), Ranged Spell Specialization*, Improved Critical (ranged spell), Sudden Empower*, Sudden Maximize*, and Still Spell. Throw a [I]still, sudden empowered, sudden maximized orb of fire[/I]* (stilled to bump it to a 5th-level slot). If the white dragon is within 30 feet, this deals an expected [15 x 6 (maximized) + 0.5 x 15 x 3.5 (empowered) +2 for ranged spell specialization + 1 for Point Blank Shot] x 1.5 (for the white dragon's fire vulnerability) = 178.875 damage on a successful hit. [I]Orb of fire[/I] requires a ranged touch attack, does not allow spell resistance and does not allow a saving throw, so the expected damage = 0.05 x 0 (the wizard rolls a natural 1) + 0.85 x 178.875 (normal successful attack) + 0.1 x 0.05 x 178.875 (unconfirmed threat) + 0.1 x 0.95 x 2 x 178.875 (confirmed critical) = 186.924375 damage. The absolutely insane approach is for the wizard to take the feats Spell Focus (conjuration), Greater Spell Focus (conjuration), Sudden Empower*, Sudden Maximize*, Energy Substitution (fire)*, and any other metamagic feat. The wizard has another 135,000 gp worth of gear, which he uses to buy a [I]helm of brilliance[/I] (125,000 gp) and a [I]type VII necklace of fireballs[/I] (8,700 gp). The helm occupies the head slot, so the wizard cannot use his [I]+6 headband of intellect[/I]. He compensates for this by casting [I]fox's cunning[/I], which lowers the save DC of his spells to 17 + spell level (19 + spell level for Conjuration spells). In addition, for this to work, the wizard must be Small (a halfling or a gnome) or have pre-cast [I]reduce person[/I] on himself. The Small wizard moves into the centre of the Huge dragon's space (he can do so because he is three sizes smaller than the dragon) and casts a [I]fire energy substituted, sudden maximized, sudden empowered arc of lightning[/I]* (Reflex 24 half, no SR). This deals an expected [15 x 6 (maximized) + 0.5 x 15 x 3.5 (empowered)] x 1.5 (fire vulnerability) = 174.375 points of damage to the white dragon on a failed save. The dragon will fail 30% of the time (1 to 6 on d20), making the expected damage (0.3 + 0.7 x 0.5) x 174.375 = 113.34375 from the spell. The wizard then voluntarily fails his saving throw against the [I]arc of lightning[/I], which means his [I]necklace of fireballs[/I] must also save or detonate. Since its saving throw bonus is +7, it detonates 80% of the time (1 to 16 on d20), causing an additional 58d6 points of fire damage (caster level 10, Reflex 14 half). This will get through the dragon's spell resistance 35% of the time (14 to 20 on d20) and the dragon will fail the saving throw 5% of the time. The expected damage is thus (0.8 x 58 x 3.5 x 0.35) x (0.05 + 0.95 x 0.5) x 1.5 = 44.7615 points of damage. In addition, even the initial damage from the [I]arc of lightning[/I] will get through the fire resistance 30 granted by the [I]helm of brilliance[/I], and if the wizard voluntarily fails a DC 15 Will save, all the gems on the helm overload and detonate. There are 30 fire opals, each of which becomes a 10d6 [I]fireball[/I] (caster level 13, Reflex 20 half) centered on the wizard. This will get through the dragon's spell resistance 50% of the time (11 to 20 on d20) and the dragon will fail the saving throw 10% of the time (1 or 2 on d20). The expected damage is thus (30 x 10 x 3.5 x 0.5) x (0.1 + 0.9 x 0.5) x 1.5 = 433.125 points of damage. In addition, there are 20 rubies that become [I]walls of fire[/I] extending in straight lines in random directions from the wizard. However, since the wizard is in the centre of the dragon's space, all of them hit the dragon. Each [I]wall of fire[/I] deals 2d6+13 points of damage (caster level 13, no save). Again, this will get through the dragon's spell resistance 50% of the time, so the expected damage is 20 x (2 x 3.5 +13) x 0.5 x 1.5 = 300 points of damage. Finally, there are 10 diamonds that become [I]prismatic sprays[/I] that randomly target a creature within range (possibly the caster). [I]prismatic spray[/I] is technically a cone, so any [I]prismatic spray[/I] that targets the caster ought to target the dragon as well, since they share the same space. Nonetheless, I will go with the more generous interpretation of the item description and assume that the dragon only gets targeted by 5 [I]prismatic sprays[/I]. On a failed save, and ignoring the green, blue, indigo and violet effects, a [I]prismatic spray[/I] will do on average 1/7 x 20 x 1.5 + 1/7 x 40 + 1/7 x 80 + 1/7 x 2 x 1/7 x (20 x 1.5 + 40 + 80) = 27.551 points of damage to the dragon. Again, it has a 50% chance to get through the dragon's spell resistance, and the dragon has a 10% chance of failing its saving throw. The expected damage of the five [I]prismatic sprays[/I] is thus 5 x 0.5 x (0.1 + 0.9 x 0.5) x 27.551 = 37.88 points of damage. The total expected damage from the kamikaze wizard is thus 113.34375 (spell) + 44.7615 ([I]necklace of fireballs[/I]) + 433.125 ([I]helm of brilliance[/I] fire opals) + 300 ([I]helm of brilliance[/I] rubies) + 37.88 ([I]helm of brilliance[/I] diamonds) = 929.11025 points of damage. EDIT: I just realized that if you sequence this properly, the wizard can also voluntarily fail his saving throws against the 30 [I]fireballs[/I] created by the [I]helm of brilliance[/I] fire opals. In that case, the chance that the [I]necklace of fireballs[/I] will eventually fail a saving throw and detonate is close enough to 100% to be taken as such. Hence, the expected damage from the [I]necklace of fireballs[/I] increases to 55.951875, and the total expected damage increases to 940.300625. * Feat or spell from Complete Arcane. [/QUOTE]
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