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D&D turned up to 11.
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<blockquote data-quote="ThaDium" data-source="post: 5936279" data-attributes="member: 10437"><p>I'm a veteran DM of a homebrew that I ran for about ten years. Then I got married and had kids. Now, I'm back and running a new game and a new campaign world. </p><p></p><p>We go once a month, and we're only a few sessions in. It's a 3.5 game. The basic premise of the world is D&D turned up to 11. </p><p></p><p>So far they've had the classic start of fighting goblins. In this case, a goblin cult called the Cult of the Bygone Beasts. They basically, summon weird magical beast in an effort to drive the world into chaos. Also involved in the cult was a green hag and a barghest.</p><p></p><p> Next, came a surprise dragon fight. Because, who throws their 6th level PCs at a green dragon immediately after fighting a goblin cult trying to summon a displacer beast?</p><p></p><p>Now, they're in a mage run city with an overall LN/LE government. </p><p></p><p>O.k., that's the background. My question is, what classic D&D tropes would you want to experience if you were in a game that was intended to be as pure and over the top a D&D experience as possible?</p><p></p><p>So far, my long term plan is to give the PC's an evil artifact, possibly the Hand/Eye/both of Vecna, which they will need to destroy while in a parallel plot the cult tries to summon the Tarrasque. Do they stop the summoning or let it happen so they can use the beast to destroy the artifact?</p><p></p><p>But there's a lot of space between 6th level and 20th and I need help. Any thoughts?</p></blockquote><p></p>
[QUOTE="ThaDium, post: 5936279, member: 10437"] I'm a veteran DM of a homebrew that I ran for about ten years. Then I got married and had kids. Now, I'm back and running a new game and a new campaign world. We go once a month, and we're only a few sessions in. It's a 3.5 game. The basic premise of the world is D&D turned up to 11. So far they've had the classic start of fighting goblins. In this case, a goblin cult called the Cult of the Bygone Beasts. They basically, summon weird magical beast in an effort to drive the world into chaos. Also involved in the cult was a green hag and a barghest. Next, came a surprise dragon fight. Because, who throws their 6th level PCs at a green dragon immediately after fighting a goblin cult trying to summon a displacer beast? Now, they're in a mage run city with an overall LN/LE government. O.k., that's the background. My question is, what classic D&D tropes would you want to experience if you were in a game that was intended to be as pure and over the top a D&D experience as possible? So far, my long term plan is to give the PC's an evil artifact, possibly the Hand/Eye/both of Vecna, which they will need to destroy while in a parallel plot the cult tries to summon the Tarrasque. Do they stop the summoning or let it happen so they can use the beast to destroy the artifact? But there's a lot of space between 6th level and 20th and I need help. Any thoughts? [/QUOTE]
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