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D&D Unboxing Starter Set Video is on Youtube
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<blockquote data-quote="Klaus" data-source="post: 6319838" data-attributes="member: 607"><p>The first exposure to the game also (likely) includes guidelines on how to DM the included adventures, and that could also mean random encounters, where to rest (and for how long), etc.</p><p></p><p>So a 1st-level Fighter begins with 13 hp (for instance). If he's down to, say, 3, he can use Second Wind to regain 4 hp (3.5 + 1, round down). Another hour and he's up to 11. No biggie, it teaches that resting is necessary to regain your combat resilience (but everyone learns this, through the Hit Dice mechanic and the overnight rest).</p><p></p><p>Same fighter is now 2nd-level. He has 19 hp. If down to 3 again, he regains 5 hp per hour, but he needs more time to reach full (3 hours to reach 18 hp).</p><p></p><p>By the time he's 5th-level (when the Starter Set ends), the fighter has 37 hp, and regains 8 hp per hour of rest. If down to 3 hp (again!), he needs 4 hours to reach almost full health. </p><p></p><p>As you can see, there's a dimishing return to the effectiveness of using Second Wind out of combat, and the new player will end up realizing that. And all this is *if* the DM and the other players are okay with the characters taking their sweet time resting.</p></blockquote><p></p>
[QUOTE="Klaus, post: 6319838, member: 607"] The first exposure to the game also (likely) includes guidelines on how to DM the included adventures, and that could also mean random encounters, where to rest (and for how long), etc. So a 1st-level Fighter begins with 13 hp (for instance). If he's down to, say, 3, he can use Second Wind to regain 4 hp (3.5 + 1, round down). Another hour and he's up to 11. No biggie, it teaches that resting is necessary to regain your combat resilience (but everyone learns this, through the Hit Dice mechanic and the overnight rest). Same fighter is now 2nd-level. He has 19 hp. If down to 3 again, he regains 5 hp per hour, but he needs more time to reach full (3 hours to reach 18 hp). By the time he's 5th-level (when the Starter Set ends), the fighter has 37 hp, and regains 8 hp per hour of rest. If down to 3 hp (again!), he needs 4 hours to reach almost full health. As you can see, there's a dimishing return to the effectiveness of using Second Wind out of combat, and the new player will end up realizing that. And all this is *if* the DM and the other players are okay with the characters taking their sweet time resting. [/QUOTE]
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