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<blockquote data-quote="thunktanker" data-source="post: 6320142" data-attributes="member: 6777051"><p>Uhhh.... That's why he's the DM. </p><p></p><p>Regardless, the players's characters have still been resting for 1 nonstop rest if they have done nothing but rest, even if the players try to say "I stop resting. Now I start resting again." That's players thinking about rules when they should be imagining what their character is up to. Their character is still just kicking back, resting away for 1 rest.</p><p></p><p>"But," you say, "I'll just then tell my character to do something nonconsquential to get out of the rest, and then I will rest again." </p><p></p><p>Clever you. But looking at the last next packet, I don't see anything about what actions would knock you out of short rest mode. If we look at the long rest, I see it provides examples like attacking, taking damage, or casting a spell. OK, if you want to knock your character out of short rest mode in order to get second wind again, and you do it by attacking something, taking damage, or using up a spell, go right ahead. I don't see where there's much of an advantage there.</p><p></p><p>"But, wait," you say, "I will have my character attack something harmless like a mouse to knock my character out of short rest mode, and then I will rest again."</p><p></p><p>Clever you. There is a point where any set of rules are pushed to their limits. In real life, we have judges who do their best to interpret rules in the spirit they were intended in order to reach the most reasonable result. A part of being a DM has to be, at least in part, being a judge. And that's not a flaw in the game. There has never been a set of rules created by anyone ever that has not required some rulings around the perimeter to prevent shenanigans. Anyone who expects different from D&D basic is a bit . . . . </p><p></p><p>Well, whatever. I was going to say something there but it didn't sound nice. So I will slap myself on the wrist and go outside and play. It's a nice day.</p></blockquote><p></p>
[QUOTE="thunktanker, post: 6320142, member: 6777051"] Uhhh.... That's why he's the DM. Regardless, the players's characters have still been resting for 1 nonstop rest if they have done nothing but rest, even if the players try to say "I stop resting. Now I start resting again." That's players thinking about rules when they should be imagining what their character is up to. Their character is still just kicking back, resting away for 1 rest. "But," you say, "I'll just then tell my character to do something nonconsquential to get out of the rest, and then I will rest again." Clever you. But looking at the last next packet, I don't see anything about what actions would knock you out of short rest mode. If we look at the long rest, I see it provides examples like attacking, taking damage, or casting a spell. OK, if you want to knock your character out of short rest mode in order to get second wind again, and you do it by attacking something, taking damage, or using up a spell, go right ahead. I don't see where there's much of an advantage there. "But, wait," you say, "I will have my character attack something harmless like a mouse to knock my character out of short rest mode, and then I will rest again." Clever you. There is a point where any set of rules are pushed to their limits. In real life, we have judges who do their best to interpret rules in the spirit they were intended in order to reach the most reasonable result. A part of being a DM has to be, at least in part, being a judge. And that's not a flaw in the game. There has never been a set of rules created by anyone ever that has not required some rulings around the perimeter to prevent shenanigans. Anyone who expects different from D&D basic is a bit . . . . Well, whatever. I was going to say something there but it didn't sound nice. So I will slap myself on the wrist and go outside and play. It's a nice day. [/QUOTE]
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